Learn about all enemy types and environmental hazards in Street Fighter V, including Patrolling Guards, Electric Currents, and Man Eating Plants.
Walkthrough
- 1Patrolling Guard: These are the most common enemies, appearing in red or green. They patrol a small area and fire bullets if they see you. Duck to avoid their shots and then shoot them. If you are on a platform below, they will jump down. In enemy field stages, they also throw grenades. Found in: Areas 1, 5, 2, 6, 8, 9, 12, All enemy field stages.
- 2Sitting Guard: Similar to patrolling guards but stationary. They periodically rise to fire a salvo before ducking again. If they hide behind barrels or boxes, shoot them when they rise. Otherwise, duck beside them and spray them with bullets. Found in: Areas 1, 4, 5, 2, 3, 8, 12, All enemy field stages.
- 3Parachuting Guard: Floats down from above via parachute, passing through walls until hitting a platform, where they become a patrolling guard. They can be shot while parachuting but not with the bionic arm. Found in: Areas 1, 5, 2, 6, 8, 9, 12.
- 4Electric Current: A barrier blocking your path. In Area 1, destroy its generator to stop it. In Area 12, shut down the main system to cut the electricity. Found in: Areas 1, 12.
- 5Bomb/Cannon Guard: A sitting guard who alternates between rolling bombs and shooting cannons. Hang from the roof to avoid bombs and duck when they shoot. Defeat them quickly. Found in: Areas 1, 8, 9.
- 6Neutral Area Guard: White-clad medics in neutral areas who attack if you fire your weapon. They act like parachuting soldiers initially, then like patrolling guards upon landing, but are faster and fire more frequently. Found in: All neutral areas.
- 7Knife Guard: A guard who patrols and charges at you at high speed when they see you. Be ready to spray them with bullets. Found in: Areas 4, 19.
- 8Chopper Guard: An enemy with a chopper engine on their back that tracks you and hovers above, emitting an electric current. Move up to a higher platform quickly to avoid it. If the current activates, drop down one platform. Your bionic arm can slightly knock them down. Found in: Area 5.
- 9Horizontal Laser Cannon: Mounted on the ceiling, these cannons fire beams to the right and left periodically. They are often placed on platforms you need to reach, so observe their firing pattern before moving. Found in: Area 5.
- 10Iron Ball: This ball hangs from a chain. When you approach, the chain breaks, and the ball rolls towards you. It doesn't cause damage but knocks you back, potentially into pits or enemies. It cannot be destroyed. Found in: Areas 5, 12.
- 11Bomb Guard: Moves back and forth, rolling bombs. Move away or hang from the roof to avoid the bomb blasts. Found in: Areas 2, 8, 19.
- 12Slime: A fast-moving enemy that crawls on the floor. It doesn't damage you but will drag you away if it catches you, often towards hazards. To escape, use your bionic arm on a platform above. Found in: Areas 2, 10.
- 13Hook Truck: An armored truck patrolling platforms above. It lowers a chain with a hook, becoming invulnerable from the front. If you reach its platform, it charges at you. A squatting guard emerges when it's destroyed. Found in: Area 2.
- 14Squatting Guard: A short, fast, and aggressive guard, similar to a patrolling guard. You must duck to hit them. They always appear after a hook truck is destroyed. Found in: Areas 2, 7.
- 15Man Eating Plants: Large plants hidden in the ground in wilderness areas that bite fiercely if you step near them. They are well-hidden and cause instant death if you are eaten. Move carefully and watch for terrain changes. Found in: Area 3.
- 16Giant Spiders: Spiders that move erratically. They pause before suddenly moving towards you at high speed. The bionic arm can knock them back but not kill them. Advance away from them quickly. Found in: Area 3.
- 17Giant Bugs: Flying bugs in the upper parts of wilderness areas that slowly approach you. They can be taken out with your bionic arm. Found in: Area 3.
- 18Jumping Spike Balls: Indestructible spiky balls that jump from pits. They cannot be defeated; pass them when possible. Found in: Areas 6, 14.
- 19Mini Tank: A dangerous enemy that patrols floors and tries to hit you. You must duck to shoot it. Found in: Areas 6, 10, 11, 16.
- 20Flying Attack Robot Commander: A stationary guard who controls small flying robots. Destroying the commander also destroys all the robots. Found in: Areas 6, 8.
- 21Flying Attack Robot: The smaller robots controlled by the commander. Found in: Areas 6, 8.
- 22Rolling Spike Balls: Indestructible spiky balls that roll down floors in towers. Found in: Area 6.
- 23Spike Ball Tosser: A guard who tosses rolling spike balls. Eliminate them as soon as possible. Found in: Area 6.
Tips
- Always be prepared to duck or hang from the roof to avoid projectiles and environmental hazards.
- Utilize your bionic arm for knocking back certain enemies or for escaping sticky situations with Slimes.
- Pay close attention to the environment, especially in wilderness areas, for hidden threats like Man Eating Plants.
- Prioritize taking out ranged attackers like the Bomb/Cannon Guard and Flying Attack Robot Commander quickly.
- When facing enemies on higher platforms, consider their attack patterns and the positioning of hazards like Horizontal Laser Cannons.
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