Learn about StarCraft: Brood War Terran units like SCVs, Marines, Firebats, and Ghosts, including their costs, abilities, and upgrades.
SCV
The SCV is essential for any Terran base in StarCraft: Brood War. It costs 50 Minerals and is built at the Command Center, which is also its prerequisite. SCVs have 60 Hit Points and can construct buildings, gather minerals, and repair mechanical units. Only one SCV can build at a time, and only SCVs can gather minerals. It is recommended to have multiple SCVs for base maintenance and repairing units during combat.
- Cost: 50 Minerals
- Built At: Command Center
- Prerequisite: Command Center
- Hit Points: 60
- Supply: 1
- Armor: 0 (+3 upgradeable)
- Build Time: 20
- Range: 1
- Ground Attack: 5
- Sight: 7
SCV Upgrades:
- Infantry Armor (Engineering Bay): Level 1 costs 100 Minerals/100 Vespene Gas (Armor +1), Level 2 costs 175 Minerals/175 Vespene Gas (Armor +2), Level 3 costs 250 Minerals/250 Vespene Gas (Armor +3).
Marine
The Marine is the basic Terran unit in StarCraft: Brood War, costing 50 Minerals and built at the Barracks, which is its prerequisite. Marines are versatile, capable of attacking both ground and air targets. Upgrades like U-238 Shells and Stim Packs significantly enhance their combat effectiveness.
- Cost: 50 Minerals
- Built At: Barracks
- Prerequisite: Barracks
- Hit Points: 40
- Supply: 1
- Armor: 0 (+3 upgradeable)
- Build Time: 24
- Range: 4 (+1 upgradeable)
- Ground Attack: 6 (+3 upgradeable)
- Air Attack: 6 (+3 upgradeable)
- Sight: 7
Marine Upgrades:
- Infantry Weapons (Engineering Bay): Level 1 costs 100 Minerals/100 Vespene Gas (Attack +1), Level 2 costs 175 Minerals/175 Vespene Gas (Attack +2), Level 3 costs 250 Minerals/250 Vespene Gas (Attack +3).
- Infantry Armor (Engineering Bay): Level 1 costs 100 Minerals/100 Vespene Gas (Armor +1), Level 2 costs 175 Minerals/175 Vespene Gas (Armor +2), Level 3 costs 250 Minerals/250 Vespene Gas (Armor +3).
- U-238 Shells (Academy): Costs 150 Minerals/150 Vespene Gas (Sight +1).
Marine Special Abilities:
- Stim Packs (Academy): Costs 100 Minerals/100 Vespene Gas. Temporarily increases speed and rate of fire by using 10 Hit Points.
Firebat
Firebats in StarCraft: Brood War are powerful close-range units that cost 50 Minerals and 25 Vespene Gas. They require a Barracks and an Academy to be built. While they lack the range of Marines, their flamethrowers deal significant damage in an arc, devastating grouped enemies, especially Zerg rushes. Stim Packs further increase their damage output, but they have no anti-air capability, making them best paired with Marines.
- Cost: 50 Minerals/25 Vespene Gas
- Built At: Barracks
- Prerequisite: Barracks, Academy
- Hit Points: 50
- Supply: 1
- Armor: 1 (+3 upgradeable)
- Build Time: 24
- Range: 2
- Ground Attack: 16 (+6 upgradeable)
- Sight: 7
Firebat Upgrades:
- Infantry Weapons (Engineering Bay): Level 1 costs 100 Minerals/100 Vespene Gas (Attack +2), Level 2 costs 175 Minerals/175 Vespene Gas (Attack +4), Level 3 costs 250 Minerals/250 Vespene Gas (Attack +6).
- Infantry Armor (Engineering Bay): Level 1 costs 100 Minerals/100 Vespene Gas (Armor +1), Level 2 costs 175 Minerals/175 Vespene Gas (Armor +2), Level 3 costs 250 Minerals/250 Vespene Gas (Armor +3).
Firebat Special Abilities:
- Stim Packs (Academy): Costs 100 Minerals/100 Vespene Gas. Temporarily increases speed and rate of fire by using 10 Hit Points.
Ghost
Ghosts in StarCraft: Brood War are specialized units for stealth and disruption, costing 25 Minerals and 75 Vespene Gas. They require a Barracks, Academy, and a Science Facility with Covert Ops. Ghosts can cloak, paint targets for nuclear missiles, and use Lockdown against mechanical units, effectively neutralizing threats like Battlecruisers or Carriers. However, their base attack power and rate of fire are limited.
- Cost: 25 Minerals/75 Vespene Gas
- Built At: Barracks
- Prerequisite: Barracks, Academy, Science Facility w/ Covert Ops
- Hit Points: 45
- Energy: 200 (+50 upgradeable)
- Supply: 1
- Armor: 0 (+3 upgradeable)
- Build Time: 50
- Range: 7
- Ground Attack: 10 (+3 upgradeable)
- Air Attack: 10 (+3 upgradeable)
- Sight: 9 (+2 upgradeable)
Ghost Upgrades:
- Infantry Weapons (Engineering Bay): Level 1 costs 100 Minerals/100 Vespene Gas (Attack +1), Level 2 costs 175 Minerals/175 Vespene Gas (Attack +2), Level 3 costs 250 Minerals/250 Vespene Gas (Attack +3).
- Infantry Armor (Engineering Bay): Level 1 costs 100 Minerals/100 Vespene Gas (Armor +1), Level 2 costs 175 Minerals/175 Vespene Gas (Armor +2).
- SCVs are crucial for base building and resource collection; maintain a sufficient number.
- Marines are effective against both air and ground units, especially when upgraded.
- Pair Firebats with Marines to cover (press the cover button to crouch behind walls or objects) their lack of anti-air capabilities and maximize damage against ground forces.
- Ghosts are excellent for disabling high-value mechanical units and can be vital for strategic plays.
- Stim Packs can be used by both Marines and Firebats to significantly boost their combat effectiveness at the cost of Hit Points.
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