Learn about Spyro Reignited Trilogy's health system, lives, camera controls, and all essential moves like charging, gliding, and flame breath.
This section details the core mechanics of Spyro Reignited Trilogy, including the health and lives system, camera controls, and Spyro's fundamental moves.
Health and Lives:
- Sparx the dragonfly follows Spyro and acts as a health indicator.
- Sparx starts yellow. He turns blue when Spyro takes damage, then green, and disappears after a second hit.
- If Sparx disappears and Spyro takes more damage, he loses a life.
- Defeated enemies drop gems. Killing helpless animals (sheep, chickens, rabbits) releases butterflies that heal Sparx.
- Spyro starts with 5 lives. Losing all lives results in a game over, returning the player to the world's home level with unsaved progress lost.
- Extra lives can be gained by collecting silver dragon statues found in chests or by gathering 20 silver orbs dropped by revisited enemies.
Controls and Moves:
- Moving: Use the Directional Buttons or Left Analog Stick. The Analog Stick allows for walking (slight push) and running (full push) in infinite directions. The D-pad results in running in eight directions.
- Camera Control: The camera follows Spyro. It can be rotated left with L2 and right with R2. The Right Analog Stick has no function. The camera can be set to Passive (slower, precise) or Active (faster) mode via the 'Options' menu.
- Jumping, Gliding, and Dropping:
- Tap X for a short jump; hold X for a higher jump.
- Tap X again mid-air to glide. Gliding from the peak of a jump provides more distance.
- Tap Triangle mid-glide to drop straight down.
- Movement controls direction while jumping and gliding. Pushing backwards while gliding slows descent.
- Flight: In six specific levels, gliding becomes flight. Control is similar to gliding, but Spyro moves straight ahead. Pushing up makes Spyro fly downwards, and pushing down makes him fly upwards.
- Flips: Hold L1 for a 180-flip, R1 for a 360-flip.
- Flame Breath: Tap O to breathe fire for a couple of seconds, reaching about three times Spyro's length. Effective against most enemies but not metal or armor. Can be used while spinning, jumping, or gliding.
- Powerflame: Temporarily granted by a purple fairy, allowing flame to destroy metal and armor. An orange fairy in one level grants permanent powerflame for that level.
- Charge Attack: Hold [] to charge forward rapidly. Can be used to turn and jump while charging. Penetrates metal and armor but does not damage large enemies. Essential for catching thieves.
- Supercharge: Activated by charging down slopes with arrows. Spyro gains immense speed until he stops.
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