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GOBLIN
Spider-Man: Shattered Dimensions

GOBLIN

Complete all GOBLIN challenges in Spider-Man: Shattered Dimensions, including Stealth Master and Going Knots, for Spider Essence rewards.

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Complete all GOBLIN challenges in Spider-Man: Shattered Dimensions, including Stealth Master and Going Knots, for Spider Essence rewards.

Walkthrough
  1. 1
    #01. Sorry We're Closed: Rescue 3 civilians at the amusement park entrance.
  2. 2
    #02. From Above: Perform 5 takedowns while standing on higher ground.
  3. 3
    #03. Stealthiest: Takedown 10 guards in a row without raising the alarm.
  4. 4
    #04. Play Ball!: Using the ball, knock down 5 thugs inside the circus tent.
  5. 5
    #05. Back Off!: Push back 5 thugs with a single Spider Stomp.
  6. 6
    #06. Going Knots: Perform 6 types of takedowns (on the ground, up close, on a wall, from above, while crawling, while perched).
  7. 7
    #07. Emblem Collector: Collect 15 Spider Emblems.
  8. 8
    #08. Stealth Master: Perform 30 takedowns.
  9. 9
    #09. Not Funny!: Escape the Laughing Doors room by choosing the correct clown door.
  10. 10
    #10. Confusion: Clear the "inverted fight" in the hall within 2 minutes.
Tips
  • For "Sorry We're Closed", bring the rescued civilians to the necessary dropoff point.
  • For "From Above", utilize tents, stands, towers, and rooftops in the carnival entrance.
  • For "Stealthiest", the carnival entrance has approximately 25 enemies. Pay attention to fireworks that go off every 30 seconds; listen for them and take cover (press the cover button to crouch behind walls or objects) when they are about to explode. If you fail, restart the level.
  • For "Play Ball!", use your Spider-Sense (a mechanic that alerts you to danger or important items) to track the bouncy ball in the darkened circus tent.
  • For "Back Off!", perform a Spider Stomp by double jumping and holding Y to slam down. This is best done in tight quarters with at least five enemies, such as inside the tent with the inflatable ball.
  • For "Going Knots", takedowns include on the ground, up close, on a wall, from above, while crawling, and while perched. An "up close" takedown requires being directly behind an enemy on the ground. A "perched" takedown involves capturing a target directly underneath you from a perch. A "wall" takedown is performed when close enough to a wall to wrap the target against it during a stealth takedown.
  • For "Emblem Collector", most Spider Emblems are in plain sight along the level path. Explore areas thoroughly and use Spider-Sense to help locate them.
  • For "Stealth Master", there are about 25 gangsters in the carnival entrance, with more in the second sector.
  • For "Not Funny!", look for the clown door with the fastest moving eyes and use Web Pull to get through.
  • For "Confusion", stay in a defensive stance and focus on attacking the closest enemy during the inverted fight.

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