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World 6
Spelunky

World 6

Master Neo Babylon in Spelunky 2! Learn about new traps like Force Fields and Spark Traps, new enemies like Olmites and Lamassu, and strategies for clearing World 6.

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Master Neo Babylon in Spelunky 2! Learn about new traps like Force Fields and Spark Traps, new enemies like Olmites and Lamassu, and strategies for clearing World 6.

Walkthrough
  1. 1
    Introduction to Neo Babylon: This lunar civilization-themed world features tiny Olmecs, creature cages, and massive chain reactions. Ladders are giant mushrooms you can stand on. While many obstacles deal low damage, the primary risks are stunning and fire. No specific items are required, but Bombs can be useful.
  2. 2
    New Items:
    • Ushabti: Figurines that can be sacrificed at Altars to Kali for random creatures. They are also part of the secret ending.
  3. 3
    New Traps:
    • Force Field: Reflects projectiles. Some cycle on/off. Powered by the bottom tile (destroying it deactivates). Destroying the top tile increases range. Touching one causes stun, fire, knockback, and 2 damage. Proximity with held objects burns and drops them.
  4. 4
    Spark Trap: Activates within 8 tiles horizontally and vertically of its center. Travels clockwise, stunning, knocking back, and dealing 2 damage. Destroying the center block with a Bomb disables it.
  5. 5
    Laser Trap: Fires a laser at anything moving in front of it, similar to an Arrow Trap. Reloads after firing.
  6. 6
    Elevator Block: Vertically moving platforms that can be used for backtracking or can crush the player. Memorizing room layouts reduces this risk.
  7. 7
    New Enemies:
    • Olmite: 2 HP plus armor. While stacked, they only walk. Damage to any stack member un-stacks them. Un-stacked, they jump on the player (1 damage) if approached from the front. Masked Olmites require top hits; helmeted ones can be hit from front/back. Armor reflects attacks. One hit destroys armor. UFOs target them, reflecting lasers upward from helmeted ones.
  8. 8
    Lamassu: 10 HP. Centaur-like. Deals 1 damage on contact. Sees through walls if player is in front or behind. Fires a laser (1 damage or destroys tile) with a sound cue when it sees the player. Immune to head-jumping unless with Spike Shoes. Not immune to whip. UFOs target them.
  9. 9
    Tiamat: The boss of this region, found on 6-4.
  10. 10
    Clearing Neo Babylon: Move at a moderate pace. Let Spark Traps power up and wait for chain reactions to finish. Rushing increases risk from timed traps. Curse Pots are common, so be ready to escape.
  11. 11
    Cages: Opening cages with mounts can be useful. Rock Dogs are effective, and Cave Turkeys provide extra HP.
  12. 12
    Golden Idol Room: Features Spark Traps and Force Fields. Worth $30000 when brought to the exit.
  13. 13
    Ushabti Location (6-2): A backroom entrance leads to a mausoleum. A Four-Leaf Clover is inside. Exit before being crushed by an elevator.
  14. 14
    Madame Tusk's Pleasure Palace (6-3): Accessible only if you've won five items at Tusk's dice shop. Uninvited entry results in a shotgun bodyguard attack. Inside: six bodyguards, Tusk, a Four-Leaf Clover, a Golden Idol, two Cooked Turkeys, and one Royal Jelly. Tusk drops a key to the basement if killed. Hitting candles yields gold. The basement contains an Altar to Kali and a treasure room with over $100000 behind Force Fields. The front door guard is similar to a Shopkeeper but won't drop his Shotgun if hit with a Rope before equipping it.
Tips
  • Observe Force Field power sources (bottom tile) and destroy them to disable.
  • Destroying the center block of a Spark Trap disables it.
  • Be cautious of Elevator Blocks due to the high number of moving parts in this world.
  • Prepare for Curse Pots by being ready to escape quickly.
  • Consider opening cages for useful mounts like the Rock Dog.
  • The Pleasure Palace offers significant rewards (health, gear, gold) if you can access it.

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