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World 1: Dwelling
Spelunky

World 1: Dwelling

Explore Spelunky's World 1, Dwelling. Learn about items like the Skeleton Key, Spectacles, Paste, and Camera, and their uses.

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Explore Spelunky's World 1, Dwelling. Learn about items like the Skeleton Key, Spectacles, Paste, and Camera, and their uses.

Items:

  • Rope Pile - Provides 3 ropes.
  • Bomb Bag - A brown bag containing 3 bombs. Explodes if damaged.
  • Bomb Box - A green box containing 12 bombs. Explodes if damaged.
  • Paste - A white bottle that turns bombs into sticky Bombs. Sticky Bombs adhere to enemies or walls and can be picked up and thrown.
  • Spectacles - Enhances vision in dark levels, revealing gems and items within walls.
  • Udjat Eye - Reveals gems and items locked in walls; also used for a secret ending.
  • Compass - Displays a red arrow on the HUD (Heads-Up Display) pointing to the exit.
  • Four-Leaf Clover - Extends the level timer by five minutes, delaying the Ghost's (an NPC (non-player character — anyone the game controls, not you) that chases the player) appearance. Ineffective if the Ghost has already arrived.
  • Skeleton Key - A permanent key that unlocks any locked door.
  • Parachute - Automatically slows your fall from great heights, preventing fall damage. Has one use. To dismount, press up or down and the jump button.
  • Climbing Gloves - Allows you to cling to and move up walls. Holding the control stick towards the wall is required to cling. Can be awkward and may lead to accidental grabs.
  • Pitcher's Mitt - Modifies your throwing arc to a straight line for bombs and thrown objects.
  • Spring Shoes - Increases your jump height by one tile. Jumping on enemies also propels you higher.
  • Spike Shoes - Jumping on enemies deals 3 damage. Can damage armored enemies and increases damage with prolonged airtime.
  • Kapala - A skull cup that fills with blood droplets from sacrifices at the Altar to Kali. Every 8 blood droplets grant +1 HP.
  • Camera - Stuns enemies in front of you and kills Bats instantly. Illuminates dark areas and can trigger Arrow Traps. It is the only item that can stun the ghost.
  • Mattock - A pickaxe that can dig through dirt and stone. Has a limited use (approximately 55 blocks).
  • Machete - Deals 2 damage with an attack arc similar to a whip but with less range behind you.
  • Boomerang - A thrown weapon dealing 1 damage that can hit enemies multiple times per throw. It's the only ranged weapon that can travel diagonally and does not cause knockback.
  • Shotgun - Fires 12 pellets dealing 4 HP damage each in a random spread. Has significant knockback that can propel you upward when jumping.
  • Freeze Ray - Fires a short-range blue laser that freezes enemies. Flying enemies shatter upon hitting the ground; grounded enemies need to be shattered by another means. Has knockback similar to the Shotgun.
  • Webgun - Fires webs that can stop some enemies and be used to stick bombs to walls. Webs disappear after five seconds and can be climbed.
  • Crossbow - Fires arrows in a straight line. Comes with a blue invincible arrow that can be reloaded. The blue arrow can act as a platform. If lost, normal arrows break after use.
  • Plasma Cannon - Fires an explosive projectile with significant knockback (4-5 tiles). The explosion deals 10 HP damage, similar to a Bomb.
Tips
  • Dwelling can be surprisingly difficult, even for experienced players. Don't get discouraged by frequent deaths.
  • Wooden crates may contain items, but often contain Bombs or Ropes.
  • Bombing dirt blocks can sometimes yield useful items.
  • The Spectacles and Udjat Eye are crucial for finding hidden items and gems within walls.
  • The Four-Leaf Clover is only useful before the Ghost appears.
  • Climbing Gloves can be awkward; consider skipping them if you find them difficult to control.
  • The Shotgun's knockback can be used to gain extra height when jumping.
  • The Freeze Ray's knockback can also be used for extra jump height.
  • The Mattock has a limited number of uses.

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