Master Spelunky's tutorial mechanics: learn to jump, whip, throw, and use ropes with this essential beginner's guide.
Walkthrough
- 1Enter doors by pressing R1.
- 2Jump with the X button; hold for higher jumps.
- 3Hang off ledges by jumping into them and press X to jump from the hanging position. Press down and X to drop off.
- 4Crouch by holding down on the left analog stick. Crawling over a ledge will automatically put you into the hanging position but drop your carried item.
- 5Run/walk with R2. You may need to frequently press and release the run button for precision platforming.
- 6Whip with Square; the attack swings backward and then forward, damaging enemies and knocking back threats. You can jump and run while whipping.
- 7Pick up objects by crouching and pressing Square. Throw them by pressing Square again. Dropping an object while crouching places it half a tile in front of you. Holding up throws it diagonally. Running or jumping inherits momentum. Dropping from a ledge causes it to fall straight down.
- 8Push sliding blocks by walking into them.
- 9Jump through wooden platforms from below by crouching and pressing the jump button.
- 10Run across 1-tile wide gaps in the floor without falling.
- 11Break breakable objects like chests (gems) and wooden crates (ropes or bombs) with standard attacks or by holding up and pressing Square.
- 12Throw Bombs with Circle; you start with 4 Bombs. They explode with a radius of approximately 2 tiles.
- 13Throw Ropes with Triangle. Facing a ledge and crouching makes the Rope hang from it; otherwise, it throws straight upward.
- 14Traverse ladders, ropes, and other climbing devices by holding up or down. Press jump to dismount.
- 15Swim upward in water using the jump button; there is no breathing system.
- 16Press the touchpad to bring up the journal when encountering something new.
Tips
- Holding up or down on the analog stick lets you see further in that direction, useful for spotting traps and judging fall damage.
- Avoid fall damage by landing on an enemy, grabbing a ledge, or grabbing a climbable object mid-fall. Fall damage occurs if you land on or below the bottom edge of the screen.
- Time your jumps carefully to avoid hitting your head on low ceilings when running off ledges. A quick turn-around jump is possible if another ledge is one tile above.
- Instead of crouch-walking off ledges, walk off and immediately flip around to grab the ledge.
- Doors that are two tiles high are level exits. Doors one tile high are backroom doors.
- Doors offer invincibility frames when entering; this lasts for a few moments on the other side of backroom doors, allowing time to react to dangers. You can attack and return through a door without being hit. Doors can be entered from one full tile width away.
- Your feet can be used as a weapon by jumping on enemies. Hanging off a ledge, rope, or standing on a wooden platform can also damage creatures approaching from below.
- Enemies, NPCs (non-player characters), and yourself can enter stun states. The whip causes a longer stun than other attacks. Blood indicates damage. Wiggling indicates they are about to wake up.
- All entities have a brief moment of invincibility after taking a hit.
- Ropes deal 1 damage and stun when thrown into an enemy.
- Bombs tend to travel further than other thrown objects due to their round shape. You can reposition a Bomb by whipping it or picking it up.
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