Unlock S-Ranks in Sonic Rush! Learn advanced tricking techniques, speed bonus strategies, and how to maximize your score in every act, including Leaf Storm.
This section focuses on advanced strategies for achieving high scores and S-ranks in Sonic Rush, emphasizing tricking techniques and bonus maximization.
Walkthrough
- 1General Tricking Strategy: Prioritize B/A (Advanced) tricks over just B button tricks, especially for new players. Using the R button slows you down more but can enable shortcuts, particularly for Blaze. Use R for trick objects where landing is safe and points are needed, but rely on B/A for dangerous sequences like springs or hoops to avoid dying.
- 2Tension Gauge: Keeping the Tension Gauge full is less critical than previously thought. Use it for Speed Bonus (up to 10,000 points) but don't obsess over it.
- 3Rings: Rings are the least important point-getter for S-ranking. Losing all rings and some Tension is usually recoverable. Dying and restarting at a checkpoint can sometimes be beneficial, despite losing 1,000 speed points.
- 4Trick Point Cap: The game caps trick points at 20,000. While infinite points are possible on certain trick objects, it's time-consuming and offers no additional benefit beyond the cap.
- 5Time vs. Trick Points: Every 10 seconds is worth 5,000 points. Spending excessive time tricking beyond what yields 5,000 points can be a waste and negatively impact your Speed Bonus.
- 6Maxing Bonuses: The maximum possible score from Time, Trick, and Speed Bonuses is around 115,000 points. With typical ring counts (200-300), the total score rarely exceeds 117,000-118,000. Aiming for over 110,000 is a more achievable goal for maximum bonuses.
- 7Achieving Max Bonuses: To reach maximum bonuses, take almost all shortcuts for the lowest possible time. Use this extra time for tricking, but be creative and trick while moving sideways to avoid significantly cutting into your Speed Bonus. Super/Fire Boost at every opportunity to maximize Speed Bonus.
- 8Dirty Trick (Exploit): Max out Trick Points, then intentionally die. The time resets to the checkpoint or Act start, but your Trick Bonus is retained. Be aware this costs 1,000 Speed Points.
- 9S-Rank Act Details: Time bonuses vary per Act. Achieving the 85,000 point Time Bonus requires finishing under a specific time (e.g., under 1'00"00 for Leaf Storm Act 1). Boost frequently, starting the Act with a boost. Use B/A tricks and avoid prolonged R+up tricks, especially with Blaze. Ring points are minimal (10 points each). Aim for 8,000-10,000 Speed Points by using Tension. Route descriptions are brief; more detail may be needed for full mastery. Earlier Acts may require more tricking to compensate for speed.
- 10Leaf Storm Act 1 Specifics: Bonus Ranges: Time 1'00"00-1'19"00 (80,000-75,000 points); Trick 8,000-16,000 points. 85,000 point Time Bonus: Under 1'00"00. Route: Highest route mostly. Notes: Medium difficulty, trick often (especially with Blaze), watch for over-tricking, shortcuts are important.
- 11Leaf Storm Act 2 Specifics: Bonus Ranges: Time 1'30"00-1'39"00 (75,000 points); Trick 14,000-18,000 points. 85,000 point Time Bonus: Under 1'20"00. Route: Medium route to start, then at bungee, hit balloon to fall way down for a huge trick (6,000-8,000 points).
Tips:
- Prioritize Advanced Tricks (B then A) for safety and effectiveness.
- Use the R button strategically for shortcuts or point boosts when safe.
- Don't overemphasize the Tension Gauge or Rings for S-ranking.
- Maximize Speed Bonus by using Super/Fire Boosts frequently.
- Experiment with shortcuts and tricking routes to find optimal paths.
- The
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