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Interlude
Shin Megami Tensei V: Vengeance

Interlude

Progress through Shin Megami Tensei V: Vengeance's Interlude, facing new threats and unlocking DLC missions like the Fiend Battle: Matador.

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Progress through Shin Megami Tensei V: Vengeance's Interlude, facing new threats and unlocking DLC missions like the Fiend Battle: Matador.

Walkthrough
  1. 1
    From Tokyo, you can use the terminal to travel between Tokyo and the Netherworld.
  2. 2
    Pick up your navigator from the save point near the Diet Building.
  3. 3
    Proceed to the objective marker in Tokyo.
  4. 4
    After cutscenes and exposition, speak to everyone present.
  5. 5
    After more cutscenes, you will be at school. You can leave and walk around Tokyo, noting your character marker's rotation.
  6. 6
    When ready, go to the school. Speak to the people around, then enter and continue speaking to people as you move further in. A scene will play.
  7. 7
    On the way to the stairs, another scene with Dazai will occur.
  8. 8
    Make your way to your classroom for more scenes.
  9. 9
    Leave the classroom for a quick scene.
  10. 10
    Go downstairs for another scene. You will be presented with choices, but they do not affect the outcome.
  11. 11
    Make your way to the exit for more scenes.
  12. 12
    Leave the school and reach the Dorms for more scenes. The choices here do not matter.
  13. 13
    After a few more scenes, go to Jozoji, located in the northern part of the map.
  14. 14
    Before going to Jozoji, stop at the Jouin University Medical Research Lab and save at the terminal.
  15. 15
    Upon arriving at the lab, several DLC missions will unlock if you have them.
  16. 16
    Prepare for two consecutive fights. The first is against 2 Anzu and 2 Lamia. Lamia are weak to ice, and Anzu are weak to force.
  17. 17
    The second fight is against the boss, Lamhu. Lamhu mainly uses Mudo and is weak to force. He has very little HP and only gets one turn.
  18. 18
    After the fight, return to the lab to heal up, then proceed to the school.
  19. 19
    Save your game and enter the school building.
  20. 20
    A scene will play where your choice will affect your alignment. Saving Sahori grants Law points, while killing Lahmu grants Chaos points, though the amount is significantly smaller than previous opportunities.
  21. 21
    Continue through the school; the path is linear. You will fight enemies up to twice. Rakshasa are weak to ice, and Andras are weak to electric and light.
  22. 22
    Continue until you climb stairs, triggering a scene.
  23. 23
    Proceed on the path. Oni are weak to light and electric, and Tsuchigumo are weak to ice.
  24. 24
    Continue to the stairs. After a scene with Jack Frost, you will fight Incubus and a new enemy weak to light.
  25. 25
    Jack Frost will fully heal your party and can be spoken to anytime for healing.
  26. 26
    If you go straight past Jack Frost, you will find a Rakshasa in a corner.
  27. 27
    Go in the direction Jack Frost came from, down some stairs, and defeat the Oni attacking a student.
  28. 28
    You will find Dazai on the 3rd floor. Be cautious as you will be ambushed by 2 Shiki Ouji and another enemy. Shiki Ouji are weak against fire and force.
  29. 29
    On the 4th floor, you will find Andras in a corner on the west side. Approaching him initiates three consecutive fights. The Incubus here will ask for a Life Stone; give it to him, and he will attack.
  30. 30
    Back on the 3rd floor, take the southern path to some stairs leading to another part of the 4th floor. These demons will also ask for a Life Stone but will not attack if given one.
  31. 31
    Go to the 3rd floor, all the way west, and go up the stairs for a scene.
  32. 32
    Reach the classroom. After the scenes, the second main area will open.

DLC Quests

Before tackling the new area, focus on the unlocked DLC missions.

Fiend Battle: Matador

  • Preparation: Bring a Jaki (Rakshasa) as the second party member, equipped with the Jaki Talisman and max Magatsuhi. Bring 3 Force Dampeners. Have one demon with Zionga (like Ame no Uzume), one debuffer, and a final demon with Zio that can also heal with Media. Have backup demons ready to replace those who run out of MP or die, as MP depletion is inevitable. Your level should be 23 or higher.
  • Strategy: Matador is weak to wind. On the first turn, he uses Red Capote to maximize evasion and hit rate, then attacks. Use Force Dampener on your turn, as attacks will likely miss. Use Jaki Magatsuhi skill to minimize all enemy stats. Attack his weakness for the remainder of the turn. Swap Rakshasa with a debuffer.
  • Unpredictability: From the second turn onwards, Matador's actions are unpredictable, alternating between normal attacks and Mazan. If he charges after an attack, he will use a powerful physical attack next turn. Keep hitting his weakness and maintain his debuffed status. Swap out allies who die or run out of MP immediately. Bring a backup debuffer. Use Force Dampeners carefully, as timing is crucial.
  • Mid-Fight: Around 50% HP, he uses a powerful physical attack that can kill party members. He then reverts to normal and force attacks. He may use Red Capote again; if his stats are kept low, he will only return to normal. He may also use Charge to double physical damage, followed by the same powerful physical attack, or use Marakukaja.
  • Endgame: At the end of his rope, he may use Red Capote again. The fight becomes unpredictable and potentially luck-based. Focus on attacking while ensuring survival, replacing fallen members, and keeping him debuffed.
Tips
  • You can use the terminal to travel between Tokyo and the Netherworld at any time.
  • Save at the terminal in the Jouin University Medical Research Lab before proceeding to Jozoji.
  • Lamia are weak to ice, and Anzu are weak to force.
  • Lamhu is weak to force and has low HP.
  • Rakshasa are weak to ice, and Andras are weak to electric and light.
  • Oni are weak to light and electric, and Tsuchigumo are weak to ice.
  • The new enemy encountered after Jack Frost is weak to light.
  • Shiki Ouji are weak against fire and force.
  • Matador is weak to wind.
  • Keep your party healed and MP replenished, especially during the Matador fight.
  • Be mindful of alignment choices, as they affect your Law/Chaos points.
  • When facing multiple demons, prioritize exploiting their weaknesses.
  • Defeating Matador yields 2650 EXP.
  • Unlocking DLC missions.
  • Progression to the next main area of the game.

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