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Mr Sax's Hullaballoo
Rayman: 30th Anniversary Edition

Mr Sax's Hullaballoo

Complete walkthrough for Mr Sax's Hullaballoo in Rayman: 30th Anniversary Edition, including detailed steps for navigating stages, defeating enemies, and overcoming obstacles.

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Complete walkthrough for Mr Sax's Hullaballoo in Rayman: 30th Anniversary Edition, including detailed steps for navigating stages, defeating enemies, and overcoming obstacles.

Walkthrough
  1. 1
    Start by walking right and sliding down a hill. Jump to touch faeries that change your size.
  2. 2
    After touching a size-changing faerie, run right to enter a small area.
  3. 3
    At the end of the small area, touch another faerie to become big again. Jump and helicopter to a high platform, then jump on top of it.
  4. 4
    Move right, jumping over several sets of spikes.
  5. 5
    Slide down a hill and bump into a dead end. Jump onto the small platforms above and make your way up, avoiding the eye enemy.
  6. 6
    At the top, slide down a bumpy hill. Jump onto a solid platform, then onto a drum to the left, and quickly to the next drum. Continue hopping drums to the left to reach a solid platform. Avoid falling into spikes.
  7. 7
    Move left quickly and jump onto the platform to the left.
  8. 8
    Jump and hover to the platform on the left. This platform will go down and back up; quickly jump to the next one to avoid spikes below.
  9. 9
    Jump onto the platform to the left and make your way left. Jump on the platform with eyes and then onto the next one.
  10. 10
    Drop down left and continue left. Look up for a power-up if low on health.
  11. 11
    Continue left, jumping on platforms and temporary clouds.
  12. 12
    Jump onto the next cloud and then onto the platform on the left. Defeat the small enemy.
  13. 13
    Jump onto the temporary cloud on the left and let it disappear to drop down.
  14. 14
    At the bottom, you'll see a photographer. Take your picture and continue right.
  15. 15
    Jump over spikes to sliding platforms on the right. Slide right and jump when the slide starts going up to land on the next platform.
  16. 16
    Continue sliding down a long bumpy hill. Jump over green and yellow spikes, then over green spikes on your way down.
  17. 17
    Slide left, ducking under spikes. When you reach a ledge with many spikes, jump and helicopter as far left as possible to reach a distant platform.
  18. 18
    Make your way up a steep hill. Drop down at the end and slide down another steep hill, ducking under yellow spikes.
  19. 19
    You'll touch a faerie that makes you small. Keep sliding down the bumpy hill.
  20. 20
    At the end, you'll touch another faerie and a power-up.
  21. 21
    Right after the power-up, drop to the platform below. Punch a small enemy on the platform to the right, then jump on it.
  22. 22
    Jump to the next platform on the right, punch the enemy, and jump to the next.
  23. 23
    Jump onto the next platform, which has a faerie. Do not become small; instead, drop down platforms to the left.
  24. 24
    At the bottom, jump onto a drum-like platform on the left, then the next, and onto land. Destroy the enemy.
  25. 25
    Jump onto the drum-like structure seen from Bongo Hills and start moving left, jumping from drum to drum.
  26. 26
    When you reach land, destroy the small enemy. Jump onto the drums of the statues, stepping from one to the next.
  27. 27
    Jump onto the cloud land on the left and make your way left. Reach a photographer, take a picture, go left, drop down, and go right.
  28. 28
    Destroy the fly-like enemy by using a powerful punch followed by a duck to bait its attack.
  29. 29
    Continue right, destroy the small enemy, and jump over the green spike.
  30. 30
    Destroy another small enemy and slide down the slidy platform on the right.
  31. 31
    Hang on the cloud platform on the right to get the power ball below.
  32. 32
    Continue right, destroy the small enemy, and go right to encounter a cymbal-like enemy. To avoid its smash, jump to the right and land back on the platform.
  33. 33
    Reach the other side on the right, disembark onto the temporary cloud, and quickly jump onto the land on the right. Continue right to the stage end sign.
  34. 34
    Stage 2: Mr. Sax Chase. Punch Mr. Sax's notes back at him.
  35. 35
    Run right to escape Mr. Sax. Jump over spikes and punch notes.
  36. 36
    Jump over gaps and collect the power ball. Collect tings for a potential 1-Up.
  37. 37
    Jump over the next spike, punch a note, jump over gaps, and jump over the next spike.
  38. 38
    Jump on the cloud platform, then jump right and hover to snatch the golden fist.
  39. 39
    Continue right, hopping cloud platforms and over spikes.
  40. 40
    At a dead end, jump and hover, collect the 1-Up, and follow the tings down to a battle arena with Mr Sax.
  41. 41
    After beating Mr Sax, the stage, level, and world are cleared.
Tips
  • Use the helicopter ability to reach high platforms and cross gaps.
  • Be mindful of spike placements and use ducking to avoid them when sliding.
  • Size-changing faeries are crucial for accessing certain areas; use them strategically.
  • In the chase sequence, prioritize running and jumping over obstacles, collecting power-ups and tings when possible.
  • The fly-like enemy can be defeated by a specific punch-duck combo.
  • The cymbal-like enemy requires a precise jump-and-return maneuver to avoid damage.

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