Complete walkthrough for Mr Sax's Hullaballoo in Rayman: 30th Anniversary Edition, including detailed steps for navigating stages, defeating enemies, and overcoming obstacles.
Walkthrough
- 1Start by walking right and sliding down a hill. Jump to touch faeries that change your size.
- 2After touching a size-changing faerie, run right to enter a small area.
- 3At the end of the small area, touch another faerie to become big again. Jump and helicopter to a high platform, then jump on top of it.
- 4Move right, jumping over several sets of spikes.
- 5Slide down a hill and bump into a dead end. Jump onto the small platforms above and make your way up, avoiding the eye enemy.
- 6At the top, slide down a bumpy hill. Jump onto a solid platform, then onto a drum to the left, and quickly to the next drum. Continue hopping drums to the left to reach a solid platform. Avoid falling into spikes.
- 7Move left quickly and jump onto the platform to the left.
- 8Jump and hover to the platform on the left. This platform will go down and back up; quickly jump to the next one to avoid spikes below.
- 9Jump onto the platform to the left and make your way left. Jump on the platform with eyes and then onto the next one.
- 10Drop down left and continue left. Look up for a power-up if low on health.
- 11Continue left, jumping on platforms and temporary clouds.
- 12Jump onto the next cloud and then onto the platform on the left. Defeat the small enemy.
- 13Jump onto the temporary cloud on the left and let it disappear to drop down.
- 14At the bottom, you'll see a photographer. Take your picture and continue right.
- 15Jump over spikes to sliding platforms on the right. Slide right and jump when the slide starts going up to land on the next platform.
- 16Continue sliding down a long bumpy hill. Jump over green and yellow spikes, then over green spikes on your way down.
- 17Slide left, ducking under spikes. When you reach a ledge with many spikes, jump and helicopter as far left as possible to reach a distant platform.
- 18Make your way up a steep hill. Drop down at the end and slide down another steep hill, ducking under yellow spikes.
- 19You'll touch a faerie that makes you small. Keep sliding down the bumpy hill.
- 20At the end, you'll touch another faerie and a power-up.
- 21Right after the power-up, drop to the platform below. Punch a small enemy on the platform to the right, then jump on it.
- 22Jump to the next platform on the right, punch the enemy, and jump to the next.
- 23Jump onto the next platform, which has a faerie. Do not become small; instead, drop down platforms to the left.
- 24At the bottom, jump onto a drum-like platform on the left, then the next, and onto land. Destroy the enemy.
- 25Jump onto the drum-like structure seen from Bongo Hills and start moving left, jumping from drum to drum.
- 26When you reach land, destroy the small enemy. Jump onto the drums of the statues, stepping from one to the next.
- 27Jump onto the cloud land on the left and make your way left. Reach a photographer, take a picture, go left, drop down, and go right.
- 28Destroy the fly-like enemy by using a powerful punch followed by a duck to bait its attack.
- 29Continue right, destroy the small enemy, and jump over the green spike.
- 30Destroy another small enemy and slide down the slidy platform on the right.
- 31Hang on the cloud platform on the right to get the power ball below.
- 32Continue right, destroy the small enemy, and go right to encounter a cymbal-like enemy. To avoid its smash, jump to the right and land back on the platform.
- 33Reach the other side on the right, disembark onto the temporary cloud, and quickly jump onto the land on the right. Continue right to the stage end sign.
- 34Stage 2: Mr. Sax Chase. Punch Mr. Sax's notes back at him.
- 35Run right to escape Mr. Sax. Jump over spikes and punch notes.
- 36Jump over gaps and collect the power ball. Collect tings for a potential 1-Up.
- 37Jump over the next spike, punch a note, jump over gaps, and jump over the next spike.
- 38Jump on the cloud platform, then jump right and hover to snatch the golden fist.
- 39Continue right, hopping cloud platforms and over spikes.
- 40At a dead end, jump and hover, collect the 1-Up, and follow the tings down to a battle arena with Mr Sax.
- 41After beating Mr Sax, the stage, level, and world are cleared.
Tips
- Use the helicopter ability to reach high platforms and cross gaps.
- Be mindful of spike placements and use ducking to avoid them when sliding.
- Size-changing faeries are crucial for accessing certain areas; use them strategically.
- In the chase sequence, prioritize running and jumping over obstacles, collecting power-ups and tings when possible.
- The fly-like enemy can be defeated by a specific punch-duck combo.
- The cymbal-like enemy requires a precise jump-and-return maneuver to avoid damage.
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