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Level 2: Anguish Lagoon
Rayman: 30th Anniversary Edition

Level 2: Anguish Lagoon

Complete walkthrough for Level 2: Anguish Lagoon in Rayman: 30th Anniversary Edition. Learn how to navigate platforms, defeat enemies like Moskito, and collect tings.

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Complete walkthrough for Level 2: Anguish Lagoon in Rayman: 30th Anniversary Edition. Learn how to navigate platforms, defeat enemies like Moskito, and collect tings.

Walkthrough
  1. 1
    Stage 1: Head right, hit the midgit, and jump onto the platform. Punch the tomato to make it swing. Time your jump onto the swinging tomato to reach the platform on the right. Jump onto the next swinging tomato and then the floating platform. Jump to the next floating platform, and finally to the platform on the left.
  2. 2
    Head left, ducking to dodge incoming bullets (moving hammers). Jump onto the small ledge, then the floating platform, and finally the platform on the left. Continue left until you see the bullet shooter. Jump up and punch him. The sign is behind him.
  3. 3
    Stage 2: Head left and jump down, collecting tings as you fall. If you land on the top tomato, you can swing to collect more tings.
  4. 4
    You will encounter Moskito. He will shoot at you and then zoom across the screen. Punch him when you have an opening; 5 punches will defeat him.
  5. 5
    Moskito will then fly you across water. To get a 1-Up, immediately go to the bottom of the screen.
  6. 6
    Continue right. After passing spikes, immediately go back to collect the 'P' (health) within them.
  7. 7
    Keep heading right, dodging spikes that appear on the ceiling. Stay low to avoid 3 small enemies. Punch a midgit and avoid a spike.
  8. 8
    Continue dodging bullets from another bullet shooter. Punch him to defeat him. If you miss, you will lose a life.
  9. 9
    Moskito will now fly at extreme speed. There are no more enemies, but you will encounter spikes. Collect tings as you go.
  10. 10
    Moskito will stop near the sign. Fly Moskito to the sign to finish the stage.
  11. 11
    Stage 3: Head right to meet Betilla the Fairy, who will grant you the hanging ability.
  12. 12
    Use the hanging ability to head right, jump up, and hang on the ledge. From there, jump to get tings on the platform to the right, then jump onto the platform with the sign.

LEVEL CLEAR!

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