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Part 28
Prince of Persia: The Two Thrones

Part 28

Guide to completing Part 28 of Prince of Persia: The Two Thrones, including navigating the Upper Tower and Terrace, and defeating the final boss, Zervan.

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Guide to completing Part 28 of Prince of Persia: The Two Thrones, including navigating the Upper Tower and Terrace, and defeating the final boss, Zervan.

Walkthrough
  1. 1
    From the doorway, turn left and run along the wall to reach a platform. Run up the wall on the left and climb over to another platform.
  2. 2
    Follow the platform up the ramp and jump to the middle section. Push the block into the elevator.
  3. 3
    Jump over the right railing from the elevator and jump to the next platform. Turn left and jump forward to the platform above.
  4. 4
    Head to the end of the platform and jump back toward the middle section to reach a bar. Swing-jump forward to reach the platform and push the crank.
  5. 5
    Turn left, walk across to the beam's end, and jump to the other side. Run up the wall and jump over the railing to reach the next platform.
  6. 6
    Turn left and follow the platform to the end. Jump up to the beam above, then jump forward at the end of the beam to reach the next platform.
  7. 7
    Pull the block out of the first elevator and push it into the second.
  8. 8
    Go back to the first elevator and jump to the second elevator from it. Turn right and jump to the next platform. Turn right and jump to the beam ahead.
  9. 9
    Climb up, and jump up to the ledge above, and jump to the ledge above that one. Shimmy all the way left, and then jump to the column on the opposite side.
  10. 10
    Ascend the column, look to the right to see a plate, and jump out to reach the platform. Face the wall and run up to stab into the plate, then run along the wall to the left, jump off the shutter, and stab into the next plate.
  11. 11
    Run along the wall to the left, stab into the plate, then drop and stab into the lower plate, then drop to the ledge below, then drop to the platform below.
  12. 12
    Go left through the doorway and turn to the wall on the right. Run up and stab into the plate, then jump up and stab into the next plate, then run along the wall to the left and stab into that plate, then run along the wall to the left one more time to stab into the last plate.
  13. 13
    Drop to the beam below. Go to the end of the beam and jump to the next set of beams, then go right and drop to the platform.
  14. 14
    Move onto the next beam and drop to the set of beams below it. Move to the end of this beam, then jump out to the next beam. Then, drop to the platform below.
  15. 15
    Jump to the platform on the other side. Run up the wall, stab into the plate, and hop up and stab into the second and third plates.
  16. 16
    Run along the wall to the left, jump from the shutter to reach a column. Ascend the column, then jump to the ledge behind you. Move to the right to reach the next platform and the next area (The Upper Tower).
  17. 17
    To the left of the fountain, run along the right side of the platform and stab into the plate at the end. Then, run along the wall to the left to reach a ledge.
  18. 18
    Move left around the corner, then jump left and keep jumping from wall to wall to reach the next ledge. Climb up, move left around the corner, and then jump to the plate and stab into it on the other side.
  19. 19
    Hop up and stab into the plate above, then hop up to the platform above. Go through the doorway and out to the next beam.
  20. 20
    Jump from there to the bar ahead, then shimmy right and swing-jump to the next bar. Climb the bar, shimmy right, and jump to the ledge ahead. Climb up.
  21. 21
    When the retracting ledge to the left pushes out, immediately go left and keep going around the corner. Jump up when the next retracting ledge pushes out, and then jump again to the next ledge.
  22. 22
    Climb up, and move to the right, then jump up to reach the next platform. Go forward to the wall ahead.
  23. 23
    Run up to the retracting ledge, then quickly jump backward from the right to reach a bar. Swing-jump from here to the next bar, then swing-jump to the platform ahead.
  24. 24
    Go forward and follow the hallway to reach the next area (The Terrace) and the final save point.
  25. 25
    Head up the stairway and make a right up the next set of stairs. Turn left and follow the walkway to the pressure plate. Run up and press it in.
  26. 26
    Turn around and head back down the stairs and through the door ahead. Follow the hallway to the end of the platform. Jump across to the next platform, and then climb up and continue on.
  27. 27
    To the left is a breakable wall, smash it down. Head down the hallway to the elevator at the end.

Boss Fight: Zervan (The Vizier)

Stats / Weaknesses:

  • Zervan is the final boss.
  • Weaknesses are exploited through Speed Kills.

Phases:

  1. Phase 1: Free-Form Fighting
    • Use combos to damage Zervan.
    • Dodge his attacks with rolling and backflips.
    • Dodge debris he throws (1, then 2, then 3 pieces).
  2. Phase 2: Pillar Speed Kills
    • Avoid large floating stones and Zervan's sand projectiles.
    • Run up the pillars behind Zervan to initiate Speed Kills.
    • The first Speed Kill cuts a wing, the second cuts another wing.
    • Each Speed Kill requires matching three visual cues.
  3. Phase 3: Floating Platforms
    • Zervan brings down the arena to create floating platforms.
    • Fly up high and take pot shots with sand projectiles.
    • Run up the lowest platform on the ground, then jump to the next platform.
    • Turn left and jump to reach a bar. Climb atop the bar.
    • Turn around, shimmy right, and swing-jump to the next bar.

Strategy:

  • Focus on dodging and counter-attacking in Phase 1.
  • In Phase 2, prioritize survival and positioning for Speed Kills.
  • Phase 3 requires precise platforming and timing to avoid projectiles.

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