Prince of Persia: The Two Thrones Part 15 walkthrough includes finding the Life Upgrade, navigating the Marketplace, and defeating the Thrall.
Walkthrough
- 1Navigate past spinning blades by waiting for each to descend before jumping to the next column. Avoid holding the jump button (A) too long to prevent premature column collapse.
- 2Reach the final platform and run into the light to obtain the Life Upgrade.
- 3Return to the initial room by backtracking to the end of the hallway, running up the wall to the left, stepping on the pressure plate, and entering the door.
- 4Climb the first bar and jump to the bar above, then turn around.
- 5Swing-jump to the next bar, followed by another swing-jump to the room above.
- 6Run through the doorway.
- 7Use the crank to open the next door and proceed into the subsequent room.
- 8Run along the right wall to reach a curtain. Jump at the bottom of the curtain to reach the next one and slide down to the floor.
- 9Turn around, go through the doorway, and use the plate switch to open the next door.
- 10Run through the door and follow the hallway to the next edge.
- 11Run along the right wall over the pit to reach the next platform.
- 12Ascend the ladder on your right to reach the next area.
- 13In The Marketplace, use the fountain if desired. Run forward to trigger a cutscene (a non-interactive cinematic the game plays automatically).
- 14After the cutscene, turn left and stay to the right until you reach the platform's edge.
- 15Run along the left wall and jump at the end to reach the next ledge.
- 16Climb up, move right along the ledge around both corners, then jump to the gap on the right.
- 17Slide down the gap, turn around, and jump forward to the beam.
- 18Wait for the Sand Guards below to gather, then execute a double Speed Kill (a special move to quickly defeat enemies).
- 19Turn around and go to the end of the hallway to find a wicker basket. Pull the basket to the pressure plate to open the door at the alley's end.
- 20Run through the door and follow the hallway. At the end, run up the wall, climb up, and move onto the beam.
- 21Jump from the beam to the next column, then to the column in front of it.
- 22Ensure the patrolling Sand Guard is turning away before proceeding.
- 23Engage the Thrall (a new, lighter-colored Sand Creature with disturbing attire that requires five visual cues to Speed Kill and is resilient to sustained free-form fighting combinations). Execute a Speed Kill on it from above.
- 24Run up the wall opposite the column and stab into the plate, then quickly jump to the column and ascend it.
- 25Jump to the opposite wall and stab into the plate. Wait for the Sand Guards to get close together, then execute the double Speed Kill.
- 26Break the objects surrounding a wicker basket behind you, then drag the basket to the wall on the other side.
- 27Climb on the basket and use it to jump up the wall to the next platform.
- 28Move onto the beam, jump forward, and stab into the plate.
- 29Run along the wall to the right, jumping from the first shutter to the second, then stab into the next plate.
- 30Wait for the two Sand Guards below to get close, then execute the double Speed Kill.
- 31Turn around and go to the end of the alley, run up the wall, and stab into the plate switch to activate the next cutscene.
- 32After the cutscene, push the wicker basket forward onto the pressure plate, then stand on the next pressure plate to open the door. Roll through the door before it closes.
- 33Follow the alley to the end and ascend the ladder.
- 34Move forward, run up the wall, and stab into the plate.
- 35Jump up to the ledge above, shimmy left around the corner, climb up, and jump to the next platform.
- 36Move to the platform's edge, run along the left wall, and jump on the shutter at the end to be propelled to a plate, which you should stab into.
- 37Run along the wall to the right to reach a ledge, then move right around the corner.
- 38Jump and stab into the plate across from you, then run along the wall to the left, jumping at the end to reach a beam.
- 39Jump forward to the next beam, and jump from there to stab into a plate.
- 40Run along the wall to the left, and jump from the first shutter to the second shutter to a plate to stab into.
- 41Run left along the wall to reach another beam. Climb up on the beam and move left to line up with the plate on the next wall, then jump and stab into it.
- 42Run along the wall to the left to reach the next platform, shimmy left, and climb onto it.
- 43Follow the hallway to the next area in The Market District.
- 44Run along the wall on the right and jump when opposite the ledge on the left. Drop into a hang, move around the corner, then drop and stab into the plate below.
- 45Run along the wall to the right and stab into the plate. Jump up to the ledge above and move around the corner to activate a cutscene.
- 46Climb up, move to the beam on the right, jump to the gap, and slide down.
- 47Turn around. Wait for the patrolling Sand Guard to turn away, then Speed Kill the Thrall.
- 48Quickly climb up the ladder in front of you to reach the next platform.
- 49Jump across to the ledge on the next side, then shimmy left and around the corner.
- 50Drop down to the beam below, wait for the two Sand Guards to get close together, and execute the double Speed Kill.
Tips
- When navigating the spinning blades, precise timing is crucial. Do not rush.
- The Speed Kill is an essential combat mechanic for quickly dispatching groups of enemies.
- The Thrall is a tougher enemy; focus on its attack patterns and use free-form fighting if Speed Kills are difficult to execute.
- Utilize the pressure plates and wicker baskets effectively to open new paths.
- The Landscape Camera can be used to survey the environment and plan your next move.
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