Master the Hurlhammers and Baahammers in Paper Mario: Color Splash! Learn their stats, ranges, and how to time your attacks for maximum effect in Part 61.
Alright, let's dive into Part 61 of our Paper Mario: Color Splash adventure! This section is all about hammers, specifically the Hurlhammer family and the Baahammer. These can be super useful if you know how to use 'em, so pay attention!
Sticking Points: These hammers are all about timing. If you throw them too early or too late, they won't hit all the enemies, or might not even hit them effectively. It's a bit like a rhythm game – get the timing right, and you'll be smashing all foes, even the ones up in the air. Mess it up, and well, you're just not gonna cut it.
| Item | ||
| 45 | Shiny Hurlhammer | |
| POWER: ** | RANGE: Ground/Low Altitude/Air | |
| IN-GAME DESCRIPTION: Hurls a huge hammer into the air that plunges down and strikes all foes with fairly strong force. Also hits flying foes. | ||
| STICKING POINTS: An attack that, like other hammers, fails if held too long. If you throw it too fast, it'll hit only one foe. | ||
| 46 | Flashy Hurlhammer | |
| POWER: *** | RANGE: Ground/Low Altitude/Air | |
| IN-GAME DESCRIPTION: Hurls a huge hammer into the air that plunges down and strikes all foes with pretty strong force. Also hits flying foes. | ||
| STICKING POINTS: A hurlable hammer that, like others, damages enemies in front the most but can also hit subsequent targets. | ||
| 47 | Big Shiny Hurlhammer | |
| POWER: **** | RANGE: Ground/Low Altitude/Air | |
| IN-GAME DESCRIPTION: (No specific description provided in source) | ||
| STICKING POINTS: A decent-sized shiny hammer that falls from above as its targets gaze in awe, helplessly watching doom approach. | ||
| 48 | Megaflash Hurlhammer | |
| POWER: ***** | RANGE: Ground/Low Altitude/Air | |
| IN-GAME DESCRIPTION: Hurls a huge hammer into the air that plunges down and strikes all foes with superstrong force. Also hits flying foes. | ||
| STICKING POINTS: A big, pretty, very hurlable hammer. In fact, it's almost too pretty to hurl. Good thing you put it in here. | ||
| 49 | Baahammer | |
| POWER: * | RANGE: Ground/Low Altitude | |
| IN-GAME DESCRIPTION: Makes all foes kind of sleepy. | ||
| STICKING POINTS: A hammer that, with good timing, puts enemies to sleep. The fact that it deals damage is a bonus. | ||
| 50 | Big Shiny Baahammer | |
| POWER: **** | RANGE: Ground/Low Altitude | |
| IN-GAME DESCRIPTION: Makes all foes very sleepy. | ||
| STICKING POINTS: A hammer that can knock even the most sleep-resistant enemy out. Of course, you've got to time it well. | ||
- The Hurlhammers are great for hitting multiple enemies at once, especially those annoying flying ones. Just remember, timing is everything! Too fast and you only hit one, too slow and it might not connect with all of them.
- The Baahammer is your go-to for putting groups of enemies to sleep. This can be a lifesaver if you're outnumbered or just want to take a breather. Again, timing is key to getting that sleep effect to land on everyone.
- Pay attention to the power levels (indicated by stars). Higher power means more damage, which is always good, but don't forget the other effects like sleep or hitting multiple targets.
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