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Faction introduction (2)
Outward 2

Faction introduction (2)

Outward 2 has 3 joinable factions: Blue Chambers, Holy Mission, and Heroic Kingdoms. Learn their unique rewards and benefits.

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Outward 2 has 3 joinable factions: Blue Chambers, Holy Mission, and Heroic Kingdoms. Learn their unique rewards and benefits.

There are three joinable factions in Outward 2. You can only join one per playthrough, but a legacy system (similar to 'new game+') allows you to experience all faction stories across multiple playthroughs.

The Factions:

  • The Blue Chambers Collective: The faction in your starting town, offering a traditional mentality with slight variations.
  • The Holy Mission of Elatt: A religious, magical, and paladin faction focused on helping those in need and fighting scourge/corruption monsters. Elatt is a person who achieved omnipotence, not a god.
  • The Heroic Kingdoms of Levant: The most technological faction, aiming to create a utopia through individualism and self-improvement, structured like a civilized community.

Each faction has its own location where you can join. The world consists of four large locations.

Faction Choice Impact:

  • Unique Storyline: Access to a distinct faction story, slightly connected to others.
  • Player Home: A purchasable player home becomes available immediately in the faction's town. Homes in other towns are only purchasable after completing that faction's storyline.
  • Faction Quest Rewards: Different rewards include unique powerful passives and armor sets (passives are strong, armors are not top-tier).
    • Holy Mission: Awards one free spell for light boon, a missable 20 decay resistance passive (optional, choosing not to take it yields minor loot), and a choice between +10% Ethereal, Light, or Decay damage OR -10% mana/stamina consumption. Also offers a unique armor set.
    • Blue Chambers: Offers a missable 40 health passive (requires negotiation with giants), the Lantern of Souls (infinite lantern) OR +25 max mana, and a unique armor set.
    • Heroic Kingdoms: Provides a +15% damage passive, a unique armor set, and a camouflage tent.
  • Peacekeeper Elixir: All faction quests conclude by granting a peacekeeper elixir, which increases your health, stamina, and mana by 20.

Faction Starting Locations:

  • The Holy Mission and Blue Chambers require travel to one location.
  • The Heroic Kingdoms is the farthest, located in a desert area requiring two location jumps.

Recommendation: It is advised not to start with the Heroic Kingdoms due to its distance and difficult, annoying location; save it for a legacy playthrough. For a hardcore experience, it is the best starting faction. The Blue Chambers is closest and in an easier location, with its town (Berg) being a central hub. The Holy Mission offers more powerful passives and is recommended if you want to clear content thoroughly rather than rush the storyline.

IMPORTANT: Saving Cierzo

After joining a faction, a quest will appear regarding a potential bandit annihilation of Cierzo. This event is time-limited, with players reporting approximately a 20-30 day limit. If Cierzo is annihilated, you will lose access to the town, its vault, and trainers. To prevent this, go to Cierzo immediately upon hearing the rumor. The gate guard will provide instructions.

You must eliminate three 'warlords' in the bandit keep in the southwest, or complete mini-quests for them to call off the attack. After saving Cierzo, you can proceed with your chosen faction's main storyline or other activities.

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