Navigate the disorienting library maze and escape the terrifying chase through the school in Part 20 of our Outlast 2 walkthrough. Find batteries and bandages!
Alright, let's dive into Part 20 of Outlast 2. This section is going to get a little trippy, so stick close!
You'll start by heading down a hallway and taking a left. Keep an eye out for a room on your left; inside, you can grab a [_BATTERY_] from a table in the back. Definitely worth picking up. Continue down the hallway, following the path across the courtyard. After you turn right, look for a door on your right that leads into a classroom. Inside, you'll find another hangman note. Creepy, right? Keep going past the static TV and open the door beyond it. Head left towards the double doors at the end. You'll notice your shadow as you move – it's a bit of a mind-bender since there's nothing casting it, but the door will unlock anyway.
Now, we're entering the library. As soon as you step inside, the door behind you will corrupt, and the path forward will seem like a dead end after a figure appears. Don't panic just yet; the figure is mostly a scare tactic and will disappear after a bit. Remember, the SHADOW FIGURE is usually just a scare, but if it becomes fully solid, then you'll need to worry. The game doesn't explicitly tell you, but you're essentially in a maze of library books right now, so pay close attention.
From the door where the light is coming from (the projector will be on your left), head forward and take the third left. You'll see an opening on your left and a dead-end straight ahead. Take the left opening, then immediately go right towards the back, then veer right and go straight. Now, turn around. You'll see a path to your left. Take it, then go left again. Make a note of this area: there's a spot where you can run around a bookcase. This will be crucial later.
Continue past that area to the left, and you'll find a table with another [_BATTERY_] on it. Good sign! Keep moving, and a FIGURE will appear. This one actually materializes, so you need to RUN. Retreat back to the area where you can run around the bookcase. Let the creature chase you down one path, then quickly take the other path, run past the creature, and head for the door it came from.
Crawl forward past the pile of books and enter the room straight ahead. You'll hear some screaming, but there's a [_BANDAGE_] inside if you need it. Head back out and go LEFT, following the direction the apparition went. Your general goal is to keep moving straight (
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content