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The 'Social Engineer' Build — No I'm not a Human Walkthrough
No I'm not a Human

The 'Social Engineer' Build — No I'm not a Human Walkthrough

Learn how to build 'The Social Engineer' in No I'm not a Human. This guide covers early game strategies, interacting with NPCs, and managing your home for survival.

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The 'Social Engineer' Build — No I'm not a Human Walkthrough

Learn how to build 'The Social Engineer' in No I'm not a Human. This guide covers early game strategies, interacting with NPCs, and managing your home for survival.

Walkthrough
  1. 1
    Spring 31 - Rumoralia (Night): Your unnamed Neighbour visits, mentioning issues with the sun. Let him in and he'll sit in the Kitchen. You cannot enter rooms other than your Bedroom at night. Sleep in your Bedroom to advance the phase.
  2. 2
    Summer 1 - Beer Day (Day): A news report confirms the sun's danger and strange occurrences. Pay attention to newscasts for information.
  3. 3
    Radio Mini-game: Interact with the radio next to your Bedroom door to unscramble signals, which may provide clues.
  4. 4
    Kitchen Interaction: Go to the Kitchen and interact with your Neighbour. He advises letting people into your home to deter dangerous visitors, but warns that some guests might be dangerous themselves. Never reveal you are alone.
  5. 5
    Beer Gift: Your Neighbour gifts you a six-pack of Beers and suggests having one before sleeping.
Tips
  • Pay attention to TV newscasts for crucial information about the outside world.
  • The radio can sometimes provide useful clues or messages.
  • Be cautious about who you let into your home, as some visitors may be dangerous.
  • Never tell anyone you are home alone.

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