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Metroid II: Return of Samus

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Comprehensive walkthrough for Metroid II: Return of Samus, covering item locations, weapon upgrades, enemy strategies, and Metroid hunts across all areas.

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Comprehensive walkthrough for Metroid II: Return of Samus, covering item locations, weapon upgrades, enemy strategies, and Metroid hunts across all areas.

This guide covers the Metroid II: Return of Samus walkthrough, detailing item and weapon locations, strategies for defeating Metroids and other enemies, and how to find expansions.

Walkthrough
  1. 1
    Intro (INTR): A general welcome and overview of the guide's content.
  2. 2
    About the Game (ABTG): Background on the Metroid series and the remake of Metroid 2 for the 3DS.
  3. 3
    Story (STRY): The narrative premise of Samus's mission to eliminate Metroids on planet SR388.
  4. 4
    Controls (CNTR): Detailed explanation of character movement and actions using the Circle Pad and buttons.
  5. 5
    Remake Changes (RECH): (Section not detailed in source text)
  6. 6
    Enemies (ENEM): (Section not detailed in source text)
  7. 7
    Metroids (METR): (Section not detailed in source text)
  8. 8
    Weapons (WEPO): (Section not detailed in source text)
  9. 9
    Aeion Abilities (AEAB): (Section not detailed in source text)
  10. 10
    Walkthrough Intro (WAIN): Introduction to the main walkthrough sections.
  11. 11
    10.1. Surface Area (SURA): Covers initial abilities and encounters.
    • 10.1.a. Morph Ball (MOBA)
  12. 12
    10.1.b. Scan Pulse (SCPU)
  13. 13
    10.1.c. First Metroid Encounter (FIME)
  14. 14
    10.1.d. Charge Beam (CHBE)
  15. 15
    10.1.e. Going to Area 1 (GOA1)
  16. 16
    10.2. Area 1 (ARE1): Progression through the first major area.
    • 10.2.a. Morph Ball Bomb (MBBO)
  17. 17
    10.2.b. Ice Beam (ICBE)
  18. 18
    10.2.c. Spider Ball (SPBA)
  19. 19
    10.2.d. Metroid Hunt 1 (MEH1)
  20. 20
    10.2.e. Item Collection 1 (ITC1)
  21. 21
    10.2.f. Going to Area 2 (GOA2)
  22. 22
    10.3. Area 2 (ARE2): Key upgrades and challenges in Area 2.
    • 10.3.a. Lightning Armor (LIAR)
  23. 23
    10.3.b. Spring Ball (SPRB)
  24. 24
    10.3.c. Varia Suit (VASU)
  25. 25
    10.3.d. Wave Beam (WABE)
  26. 26
    10.3.e. High Jump Boots (HJBO)
  27. 27
    10.3.f. Metroid Hunt 2 (MEH2)
  28. 28
    10.3.g. Item Collection 2 (ITC2)
  29. 29
    10.3.h. Going to Area 3 (GOA3)
  30. 30
    10.4. Area 3 (ARE3): Further progression and abilities.
    • 10.4.a. Beam Burst (BEBU)
  31. 31
    10.4.b. Grapple Beam (GRBE)
  32. 32
    10.4.c. Metroid Hunt 3 (MEH3)
  33. 33
    10.4.d. Item Collection 3 (ITC3)
  34. 34
    10.4.e. Going to Area 4 (GOA4)
  35. 35
    10.5. Area 4 (ARE4): Discoveries and challenges in Area 4.
    • 10.5.a. Spazer Beam (SPBE)
  36. 36
    10.5.b. Metroid Hunt 4 (MEH4)
  37. 37
    10.5.c. Space Jump (SPJU)
  38. 38
    10.5.d. Super Missiles (SUMI)
  39. 39
    10.5.e. Metroid Hunt 5 (MEH5)
  40. 40
    10.5.f. Item Collection 4 (ITC4)
  41. 41
    10.5.g. Going to Area 5 (GOA5)
  42. 42
    10.6. Area 5 (ARE5): Advanced abilities and encounters.
    • 10.6.a. Phase Drift (PHDR)
  43. 43
    10.6.b. Plasma Beam (PLBE)
  44. 44
    10.6.c. Gravity Suit (GRSU)
  45. 45
    10.6.d. Screw Attack (SCRA)
  46. 46
    10.6.e. Metroid Hunt 6 (MEH6)
  47. 47
    10.6.f. Item Collection 5 (ITC5)
  48. 48
    10.6.g. Going to Area 6 (GOA6)
  49. 49
    10.7. Area 6 (ARE6): Final preparations and Metroid hunts.
    • 10.7.a. Metroid Hunt 7 (MEH7)
  50. 50
    10.7.b. Metroid Hunt 8 (MEH8)
  51. 51
    10.7.c. Power Bomb (POBO)
  52. 52
    10.7.d. Item Collection 6 (ITC6)
  53. 53
    10.7.e. Going to Area 7 (GOA7)
  54. 54
    10.8. Area 7 (ARE7): Specific Metroid encounters.
    • 10.8.a. First Metroid (FIME)
  55. 55
    10.8.b. Second Metroid (SEME)
  56. 56
    10.8.c. Third Metroid (THME)
  57. 57
    10.8.d. Going to Area 8 (GOA8)
  58. 58
    10.9. Area 8 (ARE8): The climax of the mission.
    • 10.9.a. Climbing the Nest (CLNE)
  59. 59
    10.9.b. The Baby Metroids (TBME)
  60. 60
    10.9.c. The Metroid Queen (MEQU)
  61. 61
    10.9.d. The Escape (THES)
  62. 62
    10.10. Endgame (ENGA): Final events and conclusion.
    • 10.10.a. Final Item Collection (FIIC)
  63. 63
    10.10.b. Final Confrontation (FICO)
  • Missile Expansion (MIEX): Locations for Missile upgrades.
  • Super Missile Expansions (SMEX): Locations for Super Missile upgrades.
  • Power Bomb Tanks (POBT): Locations for Power Bomb upgrades.
  • Energy Tanks (ENTA): Locations for Energy Tank upgrades.
  • Aeion Energy Tanks (AETA): Locations for Aeion Energy Tank upgrades.
  • Unlockables (UNLO): Information on unlockable content.
  • Thanks/Credits (THCR): Acknowledgements and credits.
  • Outro (OTRO): Concluding remarks.
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