Comprehensive walkthrough for Metroid II: Return of Samus, covering item locations, weapon upgrades, enemy strategies, and Metroid hunts across all areas.
This guide covers the Metroid II: Return of Samus walkthrough, detailing item and weapon locations, strategies for defeating Metroids and other enemies, and how to find expansions.
Walkthrough
- 1Intro (INTR): A general welcome and overview of the guide's content.
- 2About the Game (ABTG): Background on the Metroid series and the remake of Metroid 2 for the 3DS.
- 3Story (STRY): The narrative premise of Samus's mission to eliminate Metroids on planet SR388.
- 4Controls (CNTR): Detailed explanation of character movement and actions using the Circle Pad and buttons.
- 5Remake Changes (RECH): (Section not detailed in source text)
- 6Enemies (ENEM): (Section not detailed in source text)
- 7Metroids (METR): (Section not detailed in source text)
- 8Weapons (WEPO): (Section not detailed in source text)
- 9Aeion Abilities (AEAB): (Section not detailed in source text)
- 10Walkthrough Intro (WAIN): Introduction to the main walkthrough sections.
- 1110.1. Surface Area (SURA): Covers initial abilities and encounters.
- 10.1.a. Morph Ball (MOBA)
- 1210.1.b. Scan Pulse (SCPU)
- 1310.1.c. First Metroid Encounter (FIME)
- 1410.1.d. Charge Beam (CHBE)
- 1510.1.e. Going to Area 1 (GOA1)
- 1610.2. Area 1 (ARE1): Progression through the first major area.
- 10.2.a. Morph Ball Bomb (MBBO)
- 1710.2.b. Ice Beam (ICBE)
- 1810.2.c. Spider Ball (SPBA)
- 1910.2.d. Metroid Hunt 1 (MEH1)
- 2010.2.e. Item Collection 1 (ITC1)
- 2110.2.f. Going to Area 2 (GOA2)
- 2210.3. Area 2 (ARE2): Key upgrades and challenges in Area 2.
- 10.3.a. Lightning Armor (LIAR)
- 2310.3.b. Spring Ball (SPRB)
- 2410.3.c. Varia Suit (VASU)
- 2510.3.d. Wave Beam (WABE)
- 2610.3.e. High Jump Boots (HJBO)
- 2710.3.f. Metroid Hunt 2 (MEH2)
- 2810.3.g. Item Collection 2 (ITC2)
- 2910.3.h. Going to Area 3 (GOA3)
- 3010.4. Area 3 (ARE3): Further progression and abilities.
- 10.4.a. Beam Burst (BEBU)
- 3110.4.b. Grapple Beam (GRBE)
- 3210.4.c. Metroid Hunt 3 (MEH3)
- 3310.4.d. Item Collection 3 (ITC3)
- 3410.4.e. Going to Area 4 (GOA4)
- 3510.5. Area 4 (ARE4): Discoveries and challenges in Area 4.
- 10.5.a. Spazer Beam (SPBE)
- 3610.5.b. Metroid Hunt 4 (MEH4)
- 3710.5.c. Space Jump (SPJU)
- 3810.5.d. Super Missiles (SUMI)
- 3910.5.e. Metroid Hunt 5 (MEH5)
- 4010.5.f. Item Collection 4 (ITC4)
- 4110.5.g. Going to Area 5 (GOA5)
- 4210.6. Area 5 (ARE5): Advanced abilities and encounters.
- 10.6.a. Phase Drift (PHDR)
- 4310.6.b. Plasma Beam (PLBE)
- 4410.6.c. Gravity Suit (GRSU)
- 4510.6.d. Screw Attack (SCRA)
- 4610.6.e. Metroid Hunt 6 (MEH6)
- 4710.6.f. Item Collection 5 (ITC5)
- 4810.6.g. Going to Area 6 (GOA6)
- 4910.7. Area 6 (ARE6): Final preparations and Metroid hunts.
- 10.7.a. Metroid Hunt 7 (MEH7)
- 5010.7.b. Metroid Hunt 8 (MEH8)
- 5110.7.c. Power Bomb (POBO)
- 5210.7.d. Item Collection 6 (ITC6)
- 5310.7.e. Going to Area 7 (GOA7)
- 5410.8. Area 7 (ARE7): Specific Metroid encounters.
- 10.8.a. First Metroid (FIME)
- 5510.8.b. Second Metroid (SEME)
- 5610.8.c. Third Metroid (THME)
- 5710.8.d. Going to Area 8 (GOA8)
- 5810.9. Area 8 (ARE8): The climax of the mission.
- 10.9.a. Climbing the Nest (CLNE)
- 5910.9.b. The Baby Metroids (TBME)
- 6010.9.c. The Metroid Queen (MEQU)
- 6110.9.d. The Escape (THES)
- 6210.10. Endgame (ENGA): Final events and conclusion.
- 10.10.a. Final Item Collection (FIIC)
- 6310.10.b. Final Confrontation (FICO)
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content