Complete the Torg-nado mission in Marvel's Spider-Man 2 PC Port, including the Sea Palace and Egypt trials. Learn how to defeat Torg and Attuma.
- 1Drop into the Sea Palace and punch Torg. He will grapple with Hulk; follow the button prompts to knock him through a door.
- 2Use Doctor Strange (a character who can use Telekinesis) to reattach the door.
- 3Match the colors of the six clams on either side of the pipe to the inside ones by tapping them.
- 4Turn the wheel in the back to bug Attuma and enter the next room.
- 5In the treasure room, punch Torg again and smash all the gold to find pieces for a banana to distract him.
- 6Assemble a Shield Pad and toss it at the bumper to hit a Shield Switch, which removes Torg.
- 7Push the rotator switch to raise a generator, charge it, and use the Tech Panel.
- 8Control a robot angler fish and have it chomp on Attuma a few times.
- 9Defeat the new enemies that appear.
- 10Use Doctor Strange to move the locking wheel with Telekinesis towards the door.
- 11Smash the wall to the right in the next hallway and swim right.
- 12Enter the bony fish maw and continue past the purple jellyfish.
- 13When you can't go further right, go straight up to reach Attuma.
- 14Punch Attuma. When he is at half health, he will summon stronger minions; defeat them.
- 15Finish off Attuma.
- 16Travel to Egypt (past Manhattan Noir on the bus line) and speak to Pharaoh for three trials to get the Nexus Fragment.
- 17The first trial is a race on a camel around the sphinx.
- 18The second trial is a combat against mummies.
- 19The third trial is the actual next mission, inside the tomb.
- Stingray will assist you in the Sea Palace.
- Namor the Sub-Mariner is unavailable for appearances.
- Characters available: Captain America, Captain Marvel, Doctor Strange, Hulk, Stingray, Thor.
- New Characters introduced: Stingray, Attuma, Torg.
Free Play:
Sea Palace:
- Minikit 1: From the start, go left and Explode the shiny seaweed. Open the Portal behind it and enter a sealed-off room to get the canister.
- Stan Lee in Peril: In the same room as Minikit #1, smash furniture and assemble it into a plug. Pull it down to free Stan.
- Minikit 2: In the same room as Minikit #1, use the Vent to travel to the room on the right and dig up the dirt pile.
- Minikit 3: In the same room as Minikit #2, charge up the generator on the back wall.
- Minikit 4: Explode five silver pieces of art. The first is to the right of the starting point. The second is on the floor of the first room on the left. The third is after smashing a wall to release water. The last two are in the final room with Attuma.
- Minikit 5: Swim to the very top of the first room.
- Character Card (Blue Marvel): In the front of the floor of the first room, on the right, smash objects near bluish bricks to find pieces for a Gravity Booster. Toss a mine on it to reveal the canister.
- Minikit 6: When controlling the angler fish, have it chomp on the chest floating in the upper left.
- Minikit 7: Once outside the broken tube, cut the vines in the back to free a canister.
- Minikit 8: Once outside the broken tube, head left and follow the stud trail. Use Telekinesis on the rock at the end.
- Minikit 9: After passing through the big shark skull, walk along the small path to the foreground. Use the Tracking Point to find a buried canister in the corner of this path.
- Minikit 10: After passing through the big shark skull, swim outside and up. It's floating behind green coral high up, outside the giant glass tube.
Interlude:
The next stop is Egypt, located past Manhattan Noir (accessible via the bus line). Speak to Pharaoh to undertake three trials for the Nexus Fragment. The first trial is a race on a camel around the sphinx. The second trial involves combat against mummies. The third trial is the actual next mission, taking place inside a tomb.
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