Complete the I Sphinx We Have A Problem mission in Marvel's Spider-Man 2 PC Port, including the Tomb and The Living Mummy boss fight.
Walkthrough
- 1Split into two teams: Cap and Hulk, and Marvel, Strange, Thor, and Horus. You will switch between teams automatically.
- 2Starting with the Captain Marvel team, use her Heat Beam on three gold pedestals to get rotator switch pieces. Point the red light at the door below to open it.
- 3In the next room, smash the Anubis statue to find a Rune Pad. Have Strange scribe the Rune to reveal four hieroglyphs.
- 4Arrange the hieroglyphs in the correct slots from left-to-right: hat with a curly part at the top, feather, rectangle with lines, plant with a bud on it. This opens the next door.
- 5Switch to Hulk and Cap. Have Hulk smash the cracked wall to reveal pieces for a rideable spider.
- 6Use the spider to dig up three parts of the room: two for a plunger, one for dynamite.
- 7Build both the plunger and dynamite, then use the plunger to blast the door open.
- 8Proceed through the trapped corridor, avoiding drops and traps. Hit the button at the end to stop the traps.
- 9Use the Shield Pad to bounce off the bumper and open the next door. If scorpions appear, wait for them to stop spreading toxic gas before attacking.
- 10In the water room, drop down, smash the wall, and hit the button behind it.
- 11Climb up and push the chair on the push track to its far end to help the other team and open a door for them.
- 12Switch back to the Captain Marvel team and take them through the trapped corridor, using a flier if possible. Hit the button on the far side to allow others to cross easily.
- 13Head to the end of the hall and use Marvel's beam on the gold parts of the big statue to get pieces for an Ancient Egyptian Tech Panel.
- 14Access the Tech Panel as Marvel to complete a sliding puzzle, forming the Eye of Wadjet and opening the next door.
- 15Bounce through the next corridor, avoiding traps, and hit the button to stop them.
- 16Use Strange's Time magic on the half-buried sphinx, winding it back to raise it and reveal pieces. Assemble these pieces into an ankh and hang from it.
- 17Switch back to the Hulk team. In the room with sinking sand, double jump to the floating platforms with Cap and across. Hit the button on the far side so Hulk can join you.
- 18Head through the passage until you reach a pit. Smash the big hourglass to reveal a button.
- 19Have Hulk stand on the button to push poles out so Cap can swing across. Hit the button again to create platforms for Hulk to join you.
- 20Have Hulk pull on the green handles to open the way to meet everyone else. This also releases pieces to make another ankh. Assemble and pull the ankh to open the exit door.
- 21The Living Mummy Boss Fight: The Living Mummy is protected by a dome from an orb.
- 22Head right and assemble a Deflect Pad. Redirect his laser back at him to cause damage.
- 23Fend off scorpions and mummies.
- 24Take Horus and smash the cracked wall on the left. Assemble another Deflect Pad and redirect the laser again.
- 25Engage in direct combat, smacking him around and escaping his attacks.
New Characters: Horus
Free Play:
- Minikit 1: Smash three sarcophagi with green handles and scorpions inside. The first is in Captain Marvel's starting area. The second is on Hulk's path after the water room. The third is on Hulk's path after the sinking sand room.
- Minikit 2: In the first room, smash items on the back wall to find a Vent. Go through the Vent, use Sonic on glass objects on the left, and assemble the pieces.
- Character Card (The Ancient One): In the same area as Minikit 2, use the Tech Panel to play a Labyrinth game. Roll the ball to the red square instead of collecting the card. The maze will lower, allowing a Shrunk character to enter and collect the card.
- Stan Lee in Peril: In the same area as Minikit 2, go to the back of the room to find Stan on a boat. Use Telekinesis to place three nearby art pieces on their matching plinths, then use a Heat Beam on Stan's boat to free him.
- Minikit 3: In the same area as Minikit 2, go to the back right and use Time magic on a glowing bottle, winding it back to reveal generator pieces. Wind time forward to put a plant piece in the bottle, then charge the generator.
- Minikit 4: In the same area as Minikit 2, wade through toxic goo and smash a cracked wall to find this Minikit.
- Minikit 5: After Hulk's trapped corridor, there is a dirt pile. Use the digging spider or another digging character to find the canister.
- Minikit 6: In the large sand pool area, there is a door with two plugs on the back wall. Double Pull it to reveal a canister. You must double jump to reach it as flying is not permitted in the tomb.
- Minikit 7: In the last room before the exit, smash coffins to find a Tracking Point. Follow it to a dirt pile and dig up a Gravity Booster. Use a Mine on it.
- Minikit 8: Once you smash down the wall... (Source text incomplete for this Minikit)
Tips
- When navigating trapped corridors, hitting the button at the end will stop the traps for everyone.
- Using a flier can be helpful for traversing trapped corridors.
- When dealing with scorpions, wait for them to stop spreading toxic gas before attacking.
- In the sinking sand room, you will need to double jump to reach floating platforms.
- You cannot fly in the tomb area, so be prepared to use double jumps and other traversal methods.
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