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Chapter 9: Desperate Times
Marvel's Guardians of the Galaxy

Chapter 9: Desperate Times

Complete walkthrough for Chapter 9: Desperate Times in Marvel's Guardians of the Galaxy. Includes collectible locations, boss fight strategy against Captain Glory, and dialogue choices.

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Complete walkthrough for Chapter 9: Desperate Times in Marvel's Guardians of the Galaxy. Includes collectible locations, boss fight strategy against Captain Glory, and dialogue choices.

Walkthrough
  1. 1
    After cutscenes, regain control of Peter on the Milano.
  2. 2
    Collectibles: Examine items on the ship to register them as collected.
  3. 3
    Galactic War Commendation: In Peter's room, look down and left from the Dazzler poster.
  4. 4
    Deep Mine Device: In Rocket's room, on the left next to the monitor.
  5. 5
    Drax's Rap Sheet: In Drax's room, on the bed.
  6. 6
    Emporium Doll: In Gamora's room, under the display of dolls at the back.
  7. 7
    Cold Case File: Downstairs, turn left and inspect the nearby crate.
  8. 8
    Head to the cockpit for space combat.
  9. 9
    If you hid Rocket's weapons instead of the Llama, you'll have missiles.
  10. 10
    Target enemy ships; fire guns with R2 when the reticule is red.
  11. 11
    Hold L2 and press R2 to fire missiles.
  12. 12
    To evade fire, flick the right analog stick left or right to roll. Avoid hitting asteroids.
  13. 13
    If ships are hard to see, press X to boost and increase distance.
  14. 14
    After destroying all ships, you'll face Captain Glory.
  15. 15
    Boss Fight: Captain Glory
  16. 16
    When targeted by the laser, roll away and immediately boost towards him. The laser only fires where it locked on.
  17. 17
    When close, shoot the targeted exhaust ports. One missile volley destroys them.
  18. 18
    When he teleports, he leaves mines. Immediately turn away and boost if needed.
  19. 19
    Repeat this pattern about 5 times to defeat him.
  20. 20
    The team travels to the Worldmind.
  21. 21
    When prompted, select Standard Galactic.
  22. 22
    The team will try to press buttons; swat them away with a quick press of the Triangle button.
  23. 23
    Select Criminal Offense > Past Crime > Pay Fine to proceed.
  24. 24
    Dialogue Choice: You'll have a chance to place doubt in their plan. Select Share Intel > Question Strategy > Put in Perspective. This choice helps later in the game.
  25. 25
    The team escapes, and Peter falls asleep in the cockpit.
  26. 26
    Move to his quarters and interact with the Llama.
  27. 27
    You will enter a dream sequence. Follow your younger self outside the ship.
  28. 28
    After a short scene, hold down to run away.
  29. 29
    When your younger voice says "heroes don't run," stop running and shoot to end the dream and the chapter.
Tips
  • Pay attention to Peter's comments when examining collectibles; you may need to examine them multiple times.
  • Boosting during space combat can make enemy ships easier to spot.
  • The dialogue choices at the Worldmind have long-term benefits for the team's assistance in later battles.

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