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Chapter 12: Knowhere To Run
Marvel's Guardians of the Galaxy

Chapter 12: Knowhere To Run

Walkthrough for Marvel's Guardians of the Galaxy Chapter 12: Knowhere To Run, including collectible locations and costume unlocks.

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Walkthrough for Marvel's Guardians of the Galaxy Chapter 12: Knowhere To Run, including collectible locations and costume unlocks.

Walkthrough
  1. 1
    Begin on the Milano. After dialogue, check the Guardian's rooms for collectibles.
  2. 2
    In Gamora's room, find the Meditation Stone on the dresser to the right.
  3. 3
    In Drax's room, find the Mourning Candle on the dresser to the right of the smashed mirror.
  4. 4
    Use the Workbench if desired, then head to the cockpit chair.
  5. 5
    After landing, exit the ship to face cult members. Drax's Wrath of Katath ability will unlock.
  6. 6
    If quick, have Gamora cut the crate on the right. Use the Wind shot to pull snipers down and melee them.
  7. 7
    Focus on Unifer types, using Rocket's new ability or Drax & Gamora's stagger-building attacks. Utilize environmental attacks.
  8. 8
    Locate the large, yellow container. Have Drax slide it out from under the platform. Toggle the (visor) as needed to climb up and reach the pink crate containing the Costume: Thanos Imperative for Drax.
  9. 9
    Drop down and follow the team. Past a fire on the left, hug the left wall to enter a small area for components.
  10. 10
    Continue hugging the left wall to find an Archive entry: Knowhere Safe, on top of a crate with a wooden skid.
  11. 11
    Proceed to the end of the path and take the elevator down.
  12. 12
    A short distance forward, head up to the stand beside the orange energy cube for an Archive entry: A Prophetic Convergence.
  13. 13
    Navigate the market, defeating cultist thugs. At the end, behind where Rocket stands, use the Wind crystal on a door to reveal a pink crate containing the Costume: The Smuggler for Rocket.
  14. 14
    Turn around and go through the gap to the left. Use the Wind crystal on the door, which will fail.
  15. 15
    Have Gamora climb the wall on the left. Drop down and use the Wind shot on the other side of the door to open it.
  16. 16
    Immediately turn left and approach the piled wooden skids to find the Archive entry: Egghead Reviews: That's more like it.
  17. 17
    Head forward and push the large, red piece of metal aside. Go inside, then all the way back.
  18. 18
    Between energy crates on the left, find an Archive entry: Missing Persons Report on the floor to the right.
  19. 19
    Head left, slide down the ramp, and grab components at the bottom.
  20. 20
    Climb the ledge on the left. Freeze the poison gas holes to cross the gap.
  21. 21
    Find the Collectible: Glarnot Mask. Jump right and climb ledges.
  22. 22
    Kill any enemies that (respawn (be brought back to life at a checkpoint after death)) here.
  23. 23
    Head to the wires and have Gamora cut them down.
  24. 24
    Proceed through and shimmy across. Drop to the ledge on the left for components, then jump back up.
  25. 25
    Use the wind crystal to the left of the glowing energy cube. Have Groot build a bridge to cross.
  26. 26
    Head through and shoot the panel above the door, then shock it once the (cover (press the cover button to crouch behind walls or objects)) is off.
  27. 27
    Enter and shoot the (cover) off the entrance for Rocket, then send him in to turn off the electricity.
  28. 28
    Head across and find the Costume: Impaler for Groot on the railing to the right. Grab components on the left.
  29. 29
    Return across Groot's bridge and enter the door with Drax's help. Squeeze through and watch the (cutscene (a non-interactive cinematic the game plays automatically)).
  30. 30
    Defeat multiple waves of enemies, including a Unifier.
  31. 31
    After more (cutscenes), more enemies appear, and Gamora learns her ultimate move: Executioner.
  32. 32
    Kill cult fodder until an Inquisitor appears. Use Drax to toss barrels for stagger, then hit it with Gamora's Executioner and Fan the Hammer.
  33. 33
    When the Inquisitor walks over a mine or root trap, have Groot & Rocket activate them.
  34. 34
    After the Inquisitor is dead, have Drax knock down the large signage pillar.
  35. 35
    Head past the force-field all the way right to grab components.
  36. 36
    Turn around and use the Wind shot to loosen cables and lower the force-field. Head inside.
  37. 37
    Watch a (cutscene). Fight several cult members and a Unifier.
  38. 38
    Look left in the distance. You can fight the remaining goons up close or use the Wind shot to pull them to you.
  39. 39
    As you approach, more enemies appear on rooftops. Have Gamora cut the sign on the wall to cross.
  40. 40
    Use mines on the roof to clear large groups and cross.
  41. 41
    Upon reaching the other side, Nova Corp faithful appear, including a Centurion. Use a Flark Bomb or Eye of the Hurricane to clear most enemies, then have Groot use Entangle on the Centurion.
  42. 42
    Stagger the Centurion with Ice & Drax, then have Gamora finish him.
  43. 43
    Head into the space between the large cubes.
  44. 44
    The bridge ahead will be destroyed, but a ramp to the left remains. Ride it down and jump to face more Nova Corp.
  45. 45
    Kill the remaining enemies. As you ascend, snipers with green shields appear on the roof. Use the Wind shot to drag them down.
Tips
  • Use the (minimap (the small circular map in the bottom-left corner of your screen)) or (radar (your minimap with nearby blips and threats marked)) to orient yourself and locate objectives.
  • Utilize (cover) when engaging enemies to minimize damage.
  • Aim for (headshots) when possible for increased damage, though not always applicable in this game.
  • Be aware of (checkpoints) to avoid losing significant progress.
  • If you fail, you will (respawn) at the last (checkpoint (an auto-save point you restart from on death)).
  • The (HUD (heads-up display — the on-screen icons showing health, ammo and the minimap)) displays important information like health and ammo.
  • Look for environmental hazards and opportunities to use them against enemies.
  • Drax's ability to slide objects is crucial for reaching certain collectibles.
  • Gamora's wall-climbing ability opens up new paths.
  • Rocket's ability to interact with specific doors and panels is key.
  • Groot's bridge-building ability is essential for crossing gaps.
  • Pay attention to enemy types and their weaknesses to optimize combat.
  • The Wind shot is versatile for pulling enemies and interacting with the environment.
  • The game does not feature a (wanted level (the star icons in the top-right showing how aggressively police pursue you)) system.
  • There are no (DLC (downloadable content — extra missions or items released after launch)) specific items mentioned in this chapter.
  • (NPCs) other than the Guardians and enemies play a minor role in this section.
  • The game does not feature a traditional (free roam (the open-world mode where you move and play without an active mission)) mode; progression is chapter-based.
  • (Waypoints) will guide you through the level.
  • (Mods) are not a feature in Marvel's Guardians of the Galaxy.

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