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Chapter 1: The Depths
Little Nightmares II

Chapter 1: The Depths

Complete walkthrough for Chapter 1: The Depths in Little Nightmares II, including how to find all 5 Bottles.

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Complete walkthrough for Chapter 1: The Depths in Little Nightmares II, including how to find all 5 Bottles.

Walkthrough
  1. 1
    After selecting The Depths, swim right until an entity pulls you underwater.
  2. 2
    You awaken in the Prison area. Jump off the bed, go left through the door, and follow the walkway.
  3. 3
    Drop through the floorboards into a familiar room. Run to the opposite side and climb down cages to the first floor.
  4. 4
    Stick to the back wall, near the cell doors, and follow the girl with a flashlight to the left.
  5. 5
    Go through the bars into the playroom, then through another set of bars into the bathroom.
  6. 6
    Climb on the small metal box next to the door to jump to the sink and grab the Bottle [01/05].
  7. 7
    Return to the floor, grab the small box, and move it towards the other boxes across from the door.
  8. 8
    Climb the larger boxes and squeeze through the window. Hold the makeshift rope to climb down.
  9. 9
    Follow the girl up boxes, through a small hole, and drop into the drain.
  10. 10
    Swim right in the submerged room until you can stand. Move the orange suitcase to the right wall.
  11. 11
    Grab the ledge and pull yourself up. Continue right through the boarded-up opening.
  12. 12
    Approach the girl's flashlight on the ground. Turn it on to traverse dark areas.
  13. 13
    Squeeze through the boarded-up opening to the right, past an oily handprint. Avoid the leech and move toward the screen.
  14. 14
    Jump through another boarded-up opening. Hold the run button and jump over the leech.
  15. 15
    Crouch or slide under the pipe. Keep running right, jumping over pipes and avoiding leeches.
  16. 16
    Reach a dead-end, grab the right wall, and climb up. Back jump onto another wall, then climb and back jump again to solid ground.
  17. 17
    Continue right into a flooded room. Jump in and swim right, then climb the mesh wall.
  18. 18
    Swim to solid ground. Pull off the lowest board of the boarded-up opening.
  19. 19
    Continue right to another submerged room. Stay ahead of the moving debris and bubbles following you.
  20. 20
    After escaping the water, drop into the cistern and head right.
  21. 21
    Grab a can and toss it at the leeches blocking the pipe. Run in a circle to avoid them before jumping to the pipe.
  22. 22
    Continue right through the pipe until you drop into another room. Climb the grate on the back wall.
  23. 23
    Use the pillar with exposed re-bar to climb up and shimmy left. Back jump to the generator lever.
  24. 24
    Move the main lever once to the right to raise the water level. Drop into the water.
  25. 25
    On the right side of the wall, climb through a small pipe to find the Bottle [02/05].
  26. 26
    Return to the main control panel and move the lever into the 4th position. Drop into the water and swim through the hatch on the right.
  27. 27
    Climb the ladder. Crawl through the small vent in the back right corner.
  28. 28
    Swim from obstacle to obstacle, avoiding the Granny. Get a running jump toward each new object.
  29. 29
    Climb onto the suitcase near a ladder, then climb up and walk across the wooden walkway.
  30. 30
    Hop into the water and use luggage to reach the Bottle [03/05] on the platform in the corner.
  31. 31
    Continue right to solid ground. Jump and grab the re-bar on the pillar to the left.
  32. 32
    Back jump to the crates. Raise the bag until its bottom is even with the top of the crates.
  33. 33
    Jump and grab onto the bag. Shimmy around.
Tips
  • The flashlight allows you to traverse dark areas.
  • Stay ahead of the pursuing creature in the submerged areas.
  • Use the environment to your advantage when avoiding the Granny.

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