Guide to finding all collectibles and making minor decisions in the Spring Cleaning chapter of Life is Strange: True Colors. Includes memory locations and choices.
This section covers the memories and minor decisions available in the "Spring Cleaning" chapter of Life is Strange: True Colors. Note that some memories from this chapter can also be collected in the subsequent chapter.
After seeing Steph out, you gain free reign of the apartment, the bar, and the roof. In the apartment, you can examine Alex's wardrobe again, find new thoughts on previously seen items, read notes from Jed, and find Ethan's comic on the coffee table. You can also try to beat your high score in Mine Haunt!
A minor decision involves cleaning up the apartment: dishes in the sink, an unfinished TV dinner behind the couch, and dirty clothes by the stairs.
Not the Same
The game autosaves when Alex goes to the roof. Here, you can experience a "monologue to music" Zen moment by sitting in the chair where Alex and Gabe talked. Memory #6, "Button - Steph," is located in the garden area, near the Colorado flag and the round flower bed.
When the Dust Settles
The bar area also has an autosave checkpoint. You can choose to upright a knocked-over chair, which leads to a conversation with Jed about the wake. Jed will mention that Char wants to see Alex at the dispensary, and Ryan will text Alex wanting to talk.
Before leaving the bar, you can interact with Gabe's shrine. Alex can choose to place the Chen family photo from her apartment or the Kings of Leon album she gifted Gabe. Not placing anything is also an option.
Memory #6, "Umbrella - Ryan," is located in the alcove near the bathrooms, next to the coat rack by the men's room.
Another minor decision involves the dart board in the pool table room. The darts are arranged in a happy face; you can choose to keep it that way, turn it upside down, or ignore it. The game notes your choice.
Other points of interest in the bar include initials carved into a bar stool, a Lucan family picture from 19 years ago, and the jukebox, where you can play any of the 20 songs.
To leave the bar, head for the front door. If you didn't upright the chair earlier, Jed will appear, and you'll need to return to the door to leave without further interruption.
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