Learn how to effectively use Rift Herald and push turrets in League of Legends: Wild Rift to dominate the map and secure victory.
Hey there! So, you're looking to get a better handle on Rift Herald and how to really pressure those turrets? Awesome! This is a super important part of the game, and once you get the hang of it, you'll be able to snowball leads and end games way faster. Let's break down how to make the most of these powerful objectives.
What is Rift Herald?
Rift Herald is a powerful neutral monster that spawns in the river early in the game. Taking it down is a big deal because it drops an item called 'Eye of the Herald' for the player who last hit it. This item lets you summon the Rift Herald to your lane to help push down turrets. It's like having a mini-baron that smashes buildings!
When to go for Rift Herald:
- Early Game Dominance: The first Rift Herald spawns around the 8-minute mark. Securing it early can give your team a massive advantage, allowing you to take down an outer turret and open up the map.
- After a Successful Gank/Objective: If you just secured a kill in the top or mid lane, or took down Dragon, coordinating with your team to grab Herald is a great follow-up play.
- When the Enemy Jungler is Elsewhere: If you know where the enemy jungler is and they're far away from the Herald pit, it's a prime opportunity to go for it.
How to Take Down Rift Herald:
Taking down Rift Herald isn't a solo job, especially early on. You'll want at least two or three people. Communicate with your team and head over to the pit. The Herald has a special mechanic: it has a weak point on its back that takes significantly more damage. When it charges up its attack, it will eventually fall over, exposing this weak spot. Focus your damage on its back when it's down!
Summoning the Rift Herald:
Once you have the 'Eye of the Herald', you can use it by activating the item. It's best to summon it in a lane where you have a minion wave already pushing. The Herald will then charge down the lane, attacking enemy champions and structures. Its main goal is to destroy turrets. It deals massive damage to them, especially when it charges up and slams into the turret.
Turret Pushing Strategy:
- Use it with Minions: Always try to summon the Herald when there's a minion wave present. The Herald and minions together create a strong push that turrets and enemy champions will struggle to deal with.
- Target Outer Turrets First: The primary goal is to break open the map. Destroying outer turrets gives your team more space to move around, secure objectives like Dragon and Baron, and set up for future pushes.
- Zone the Enemy: While the Herald is pushing, your team should be looking to zone the enemy players away. If they try to defend, you can potentially pick up kills. If they ignore it, the turret falls, and you gain map control.
- Don't Overextend: Be mindful of enemy rotations. Summoning the Herald is an aggressive play, and the enemy team might try to collapse on you. Make sure you have vision and an escape plan.
- Second Herald: After the first Herald is defeated, a new one will spawn later in the game. This second Herald is empowered and deals even more damage to turrets, making it crucial for breaking open the late-game map and pushing for the win.
- Communication is Key: Ping when you want to go for Herald, when you have the Eye, and where you want to summon it.
- Vision Control: Warding around the Herald pit and the lanes you plan to push is crucial to avoid ambushes.
- Itemization: Ensure your team has a mix of damage types to take down the Herald quickly.
- Adaptability: If the enemy team is heavily defending, don't force the Herald push. Look for other opportunities or objectives.
Mastering Rift Herald and turret pushing is all about coordinating with your team and understanding the map pressure you can create. Good luck out there!
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