Unlock the full potential of your favorite heroes! Learn the ins and outs of Injustice: Gods Among Us combo attacks, from basic strings to devastating finishers.
Alright, let's talk about how to really lay the smack down in Injustice: Gods Among Us. We're diving into combo attacks, which are basically your bread and butter for dishing out serious damage and looking cool doing it. Think of them as special move sequences that string together basic attacks. Mastering these will make a huge difference, whether you're playing through the story or taking on friends online.
Each character has their own unique set of combos, and they're listed out in the game, but knowing which ones are good and how to execute them is key. We'll break down some of the combos for Batman and Black Adam here to give you a feel for it. Remember, the notation uses L for Light Attack, M for Medium, H for Heavy, and T for Throw. Directions are indicated by f (forward), b (back), u (up), and d (down). Sometimes you'll see '+', meaning you press them together, or a comma, meaning you press them in sequence.
Batman's Combos
Batman's got a solid mix of combos that focus on quick hits and setting up his specials. Here are a few to get you started:
- Showdown — L, L: A simple two-hit combo, great for starting pressure.
- Injustice — L, L, M: Adds a medium hit to the end, extending the combo slightly.
- Vengeance — L, L, H: Finishes with a heavy hit, good for more damage.
- Tricky Bat — L, M, M: A different sequence, showing you don't always have to start with Light.
- Intimidation — L, M, H: Another variation, mixing light, medium, and heavy.
- Millionaire — b + L, L: This one starts with a back+light, then a light. It's all about mixing up your approach.
- High Tech — b + L, L, M: Extends the Millionaire combo.
- Darkness — b + L, L, H: Another extension, ending with a heavy.
- Tragic — M, M: A two-hit medium combo.
- Caped Crusader — M, M, H: Adds a heavy to the end of Tragic.
- Stay Down — b + M, H: Starts with back+medium and finishes with heavy.
- Winged Avenger — F + M, H: Starts with forward+medium and finishes with heavy.
See how many different ways you can string attacks together? Don't be afraid to experiment in practice mode to get the timing down. Some of these might even lead into his special moves if you're quick enough!
Black Adam's Combos
Black Adam, on the other hand, has combos that often feel a bit more powerful and can sometimes set up his lightning-based special moves. Let's look at a few:
- Sweeping Jab — L: Just a single light attack, but it's the start of many strings.
- Sweeping Backhand — M: A medium attack.
- Furious Dropkick — H: A heavy attack.
- Knee Strike — b + L: Starts with a back+light.
- Vicious Hammerfist — b + M: Starts with back+medium.
- Mighty Adam — b + H: Starts with back+heavy.
- Vengeful Kick — f + M: Starts with forward+medium.
- Revolving Contact — f + H: Starts with forward+heavy.
- Outward Strike — d + L: A low light attack.
- Rising Uppercut — d + M: Your classic anti-air move.
- Electric Sting — d + H: A low heavy attack.
While Black Adam's list here shows the basic attacks and some directional variations, his true combo potential comes from chaining these into his special moves, especially when you use Meter Burn. For example, you might start with a 'Revolving Contact' (f, f, MB) which is a bounce cancel, and then follow up with a special move. Keep an eye on those special move inputs and see how they can link after a combo string!
The key takeaway is to practice. Go into practice mode, pick a character, and just try out these sequences. See how they feel, what the range is, and how much damage they do. Once you get comfortable, you can start mixing in special moves and even Meter Burns to create truly devastating combos!
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