Learn the fundamental combat mechanics of Injustice: Gods Among Us, including basic attacks, special moves, blocking, juggling, and utilizing the super meter.
This guide covers the essential combat mechanics for Injustice: Gods Among Us.
Basic Attacks: Each fighter has unique normal attacks performed with Light (L), Medium (M), or Heavy (H) buttons. Directional inputs combined with these buttons can also trigger different basic attacks.
Special Moves: Executed by inputting a specific sequence of directions followed by a button press. These moves have recovery periods and should be used strategically.
Character Power: Activated by the Character Power/Special (S) button. Each character's power is unique, offering enhancements or extra attacks. Powers have cooldowns or recharge methods, and some may inflict status effects during cooldown.
Blocking: Injustice does not have a dedicated block button. Hold away from the opponent to block standing attacks. Hold down (or down/back) to block low attacks. High attacks must be blocked while standing. Mid attacks can be blocked standing or ducking. Low attacks must be blocked while ducking and will hit a standing opponent if blocked high. Overhead attacks, including jumping attacks, must be blocked while standing and will hit a crouching opponent if blocked low.
Juggling: Similar to Mortal Kombat, players can perform juggle combos after launching an opponent for increased damage. Launchers and juggle techniques vary by character.
Attack Strings: Characters have predefined combinations of basic attacks that form combos, listed under "Combo Attacks" for each character.
Throws: Each fighter has a forward and backward throw. Press the throw button or L + H together for a backward throw. Press forward along with the throw button(s) for a forward throw.
Breaking a Throw: Press the throw button as your character is being grabbed to break the throw and push the opponent away.
Super Meter: Located at the bottom of the screen. The super gauge charges by performing special moves, hitting opponents, or receiving damage. It has four sections used for Meter Burn attacks and a full gauge for a Super Move.
Meter Burn: Pressing the Meter Burn button during certain special moves enhances them, consuming one section of the super gauge. Meter Burn attacks are often more powerful or have altered properties, such as Batman's grapple reeling him in for a combo opportunity.
Directional Hard Attacks: Back + Heavy (b + H) and Forward + Heavy (f + H) can be charged and Meter Burned. Charging delays the animation. Meter Burning these attacks grants super armor to withstand one hit. The Meter Burn version requires charging and consumes one super meter bar.
Super Move: Each character has a unique Super Move performed by pressing Flip Stance (FS) and Meter Burn (MB) buttons simultaneously when the super meter is fully charged.
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