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Cooperative Level Solutions
Human: Fall Flat

Cooperative Level Solutions

Master Human: Fall Flat's cooperative levels! This guide breaks down every challenge, from disabling robots to navigating tricky platforms, ensuring you and your friends can conquer every stage together.

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Cooperative Level Solutions

Master Human: Fall Flat's cooperative levels! This guide breaks down every challenge, from disabling robots to navigating tricky platforms, ensuring you and your friends can conquer every stage together.

Alright, so you're diving into the wonderfully chaotic world of Human: Fall Flat with some friends? Awesome! This guide is gonna walk you through all the cooperative levels, making sure you don't get stuck and can actually have fun without yelling at each other too much. We'll cover everything from tricky puzzles to boss fights, so let's get started!

Walkthrough
  1. 1
    Dark Beauty Castle

    You'll kick things off in Dark Beauty Castle, meeting your first guide, Gremlin Gus. Your main goal here is to take down a giant robot that's trying to flatten you. Head upstairs to the right and chat with Gus at the first console. He'll show you the 'spin move'. Use it on the console twice to wreck it. Keep moving right, hopping over gaps while dodging the robot's mechanical arm and a searchlight. If the light turns red, get out of the way fast!

    Gus will explain jumping: a quick tap of the A button for a small hop, or holding it for a longer jump. Pro-tip: if you tap A again mid-air, you can do a double jump to cover more distance. Use this to clear the first gap. Stay low and follow the path to the next gap where Gus is waiting by another console. Spin attack that one to destroy the robot's last arm and reveal a hidden room below.

    Jump off the ledge to the right to find the hidden room. Grab the 'Mad Doctors Lab II' extra content and a chest with a Bronze PIN. You can also spin attack stuff like barrels and flags to collect E-tickets, which you'll use to buy things later. Once you've looted everything, head to Gus at the door.

    Gus will then introduce you to paint and thinner. Continue down the passage, spinning suits of armor for items if you like. At the end, you'll need to paint a faded gear on a door to open it. Go through, grab paint or thinner from barrels if needed, and then use thinner on the frame of the next door to open it.

    Keep going up the next corridor, painting barrels so you can collect from them. Thin out the floor at the end to make rocks fall, then paint it back in to cross. In the courtyard, you'll meet your first enemy, a Blotling. You can either paint it to make it friendly or use thinner to destroy it. Look for a bright door nearby, thin it, and inside you'll find a chest with the Dark Beauty Castle PIN. Back outside, head left to a brightly colored ramp. Thin it to find 'Dark Beauty Castle II' extra content.

    Near a big cage, jump onto a small platform with an E-ticket. Spin attack the cage three times to lower a catapult with a gremlin. You can either grab the E-tickets and let the gremlin meet its doom, or free it. Freeing the gremlins is usually a good idea since they're helpful, and E-tickets are everywhere anyway. Spin attack the gremlin prison to release it, and it'll make the catapult safe and give you a Gold PIN.

    Spend some time collecting E-tickets from anything you can spin attack, even the big plants. When you're ready, head up the ramp you thinned earlier (by painting it back in), then thin the blocks at the top to proceed. Keep going up, collecting items and painting paths until you reach a gear at the top. Spin attack it, then head left, jumping down to a lower platform. Collect more E-tickets from anything spin-attackable, head down the ramp to a big boulder, and thin it for 10 E-tickets. Head back up and continue left past some green guardians. When you see rocks over a gap, thin the floor next to them to drop them, then paint it back in to cross. Spin attack the final gear, and you can head out through the now-open gate and into the projector screen, leaving the castle.

  2. 2
    Mickey and the Beanstalk

    This is your first 2D mini-level. You'll need to go through these to reach new areas. Each one has a film reel you can turn in for rewards later. Just explore all the paths!

Tips
  • Always try to free the gremlins; they can be super helpful later on.
  • Don't be afraid to experiment with the spin attack on everything – you never know what might hide E-tickets!
  • Mastering the double jump is key for clearing larger gaps efficiently.
  • E-tickets
  • Bronze, Silver, and Gold Pins
  • Extra Content (e.g., Mad Doctor's Lab II, Dark Beauty Castle II)

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