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Advanced Climbing Techniques
Human: Fall Flat

Advanced Climbing Techniques

Master advanced climbing in Human: Fall Flat! Learn techniques like Expanded Jump, Pendulum Jump, and more to navigate tricky levels and impress your friends.

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Advanced Climbing Techniques

Master advanced climbing in Human: Fall Flat! Learn techniques like Expanded Jump, Pendulum Jump, and more to navigate tricky levels and impress your friends.

Advanced Climbing Techniques for Human: Fall Flat

Hey there! So you've gotten the hang of the basics in Human: Fall Flat, huh? Awesome! Now, let's talk about taking your climbing skills to the next level. These aren't strictly 'climbing' techniques in the traditional sense, but more about advanced movement that'll help you get around levels like a pro. Think of it as adding some extra flair and efficiency to how you traverse the world.

Expanded Jump

This one's a bit of a classic, primarily seen in games like Tomb Raider 1 and 2, but the principle can be super useful. It's actually two moves rolled into one: the Delayed Jump and the Delayed Action. You can even chain them together!

Delayed Jump

Remember how you do a Longest Jump? Well, a Delayed Jump is just a variation. The trick here is to wait until the very last second before Lara (or your character, in our case!) drops off an edge to press the Jump button. This little timing trick can give you an extra bit of distance, about half a character's length. It doesn't matter how far you fall; as long as you time that jump just right, you get that extra boost. Even if you inch forward for a maximum jump, adding this delayed press still nets you that sweet extra distance.

Delayed Action

This is where things get really interesting and can give you a much bigger distance increase. The idea is to press the Action button when your character is about 5 feet from landing. If you do this, you can actually land a foot or even more further than if you just held the Action button down the whole time. The key takeaway is: the farther you fall before pressing Action, the more distance you gain. However, there's a limit! If you fall too far, Action will have no effect at all. Also, as your takeoff height decreases, so does the distance increase you get from delaying Action, eventually becoming zero when you land at the same height you started from.

Pro Tip: Experiment with different fall heights to see just how far you can push this. It's all about finding that sweet spot!

This technique was discovered by TombRaiderSpeedrun and brought to wider attention by T0mbr4id3r. It's a great example of how small timing changes can make a big difference!

Pendulum Jump or Swing Jump

This is another fantastic move that relies on timing and momentum. Imagine swinging back and forth like a pendulum. When you reach the peak of your swing, you can jump off to gain extra distance and height. It's all about releasing your jump at the right moment in the arc of your swing. This can be super useful for crossing wider gaps or reaching ledges that seem just out of reach.

Avoiding Bashes

Sometimes, the environment itself is your enemy! In certain areas, you might encounter moving obstacles or traps that try to bash you. Learning to anticipate their patterns and timing your movements to slip past them without getting hit is crucial. This often involves quick dodges or precise jumps right as the obstacle is moving away.

Tunnel Jumping

This technique is all about using enclosed spaces, like tunnels or narrow passages, to your advantage. By carefully maneuvering and jumping within these tight areas, you can sometimes gain momentum or reach higher points that wouldn't be accessible otherwise. It's a bit like bouncing off the walls, but with more control!

Fake Grab

This is a neat little trick that can be used to surprise opponents or set up specific maneuvers. It involves initiating a grab but then quickly canceling it before you actually grab onto anything. This can make it look like you're about to grab, potentially baiting an enemy or preparing for a different action.

Curve Jump

Sometimes, a straight jump just won't cut it. A Curve Jump allows you to alter your trajectory mid-air, essentially jumping in an arc. This is incredibly useful for navigating around obstacles or reaching platforms that are off to the side. It requires precise control over your movement inputs while airborne.

Flame-save Trick

This sounds intense, and it can be! This trick likely involves using environmental hazards, like flames, in a very specific way to save yourself from a fall or reposition. It's a high-risk, high-reward maneuver that requires perfect timing and understanding of the game's physics. You'll need to be very careful with this one!

Action Vault vs Jump Vault

Understanding the difference between these two types of vaults can open up new possibilities. A Jump Vault is your standard jump over an obstacle. An Action Vault, however, might involve using the Action button in conjunction with a jump or a climb to perform a more dynamic or faster vault. Mastering both will give you more options for clearing obstacles quickly and efficiently.

Turbo Wade

This sounds like a way to move faster through water or watery areas. Perhaps it involves a specific button combination or timing to get a speed boost while wading. Keep an eye out for opportunities to use this when you encounter water!

Roll-Flip Move

This is a more acrobatic move that combines rolling and flipping. It could be used for quick evasive maneuvers, to gain momentum, or even to get under low obstacles. It's all about fluid movement and chaining actions together.

Diving Off The Ceiling

This is a pretty unique one! It implies you can actually use ceilings to your advantage, perhaps by clinging to them and then diving off. This could be used for surprise attacks, reaching distant platforms, or quickly descending from a high point.

Offset Jump

Similar to the Expanded Jump, an Offset Jump likely involves adjusting your jump's starting position or timing to achieve a slightly different trajectory or distance. It's about fine-tuning your jumps for specific situations.

Wall Bounce

This is a classic in many platforming games. A Wall Bounce allows you to jump off a wall to gain extra height or change direction. You'll need to time your jump off the wall perfectly to get the most out of it.

Edge Boost

This technique probably involves using the very edge of a platform to get an extra boost on your jump. It might be about timing your jump as you're about to fall off the edge to gain a little more air time or distance.

Edge Driving

This sounds like a more advanced version of Edge Boost, possibly involving a more aggressive or sustained interaction with the edge of a platform to propel yourself further. It could be a way to chain movements or gain significant distance.

Delayed Swan Dive

A Swan Dive is usually a dramatic plunge. Delaying it suggests you can control the timing of this dive, perhaps to clear obstacles or land precisely. It might be useful for quick descents or reaching specific spots.

Cancels

This is a broad category that likely covers many ways to interrupt or stop an action mid-animation to transition into another move more quickly. This is key for high-level play and speedrunning!

Forward Stumble Cancel

If you stumble forward, you can probably cancel that animation to regain control faster or chain into another move.

Grab Cancel

As mentioned with the Fake Grab, being able to cancel a grab animation is super useful for quick reactions and feints.

Flare Cancel

This might involve using a flare item to cancel an animation or perhaps using an animation to quickly deploy a flare. Timing will be everything here.

Perpetual Flare Cancel

This sounds like an advanced version of the Flare Cancel, potentially allowing for continuous use or a very rapid sequence of flare-related actions.

Action Cancel

The ability to cancel any Action command mid-execution can be a lifesaver, allowing you to react to changing situations instantly.

Swing Cancel

If you're swinging from something, being able to cancel that swing at the right moment could let you transition into a jump or drop more effectively.

Shooting Tricks

While not strictly climbing, these movement tricks can be vital for navigating levels and dealing with threats. Mastering them will make you a much more versatile player.

UZI-like shooting

This suggests a rapid-fire shooting technique, possibly involving quick bursts or a specific way to hold down the fire button to maximize rate of fire. Useful for dealing with multiple enemies quickly.

Aiming with look

This is about using your character's looking direction to aim your shots, rather than a dedicated aim button. It requires good spatial awareness and mouse control.

Long Distance Shooting

This is pretty self-explanatory – learning to accurately hit targets from far away. It might involve compensating for bullet drop or learning enemy movement patterns.

Quick Crawlspace Move

Crawlspaces can be slow. This trick is about getting through them as fast as possible, likely involving specific movement inputs or timing.

Fast Crawlspace Exit

Just as important as getting in is getting out quickly! This trick focuses on exiting crawlspaces with maximum speed.

Drop-Catch Trick

This sounds like a maneuver where you drop an item and then immediately catch it, possibly to reset an inventory slot, trigger an event, or set up another move. Timing is key.

Fast Turn Move

Being able to turn around quickly is essential for reacting to threats or repositioning. This trick focuses on minimizing the time it takes to change direction.

Keep practicing these, and you'll be zipping through levels and pulling off amazing feats in no time!

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