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Items & Equipment
Human: Fall Flat

Items & Equipment

Discover all the items and equipment in Human: Fall Flat. This guide details how to find and use various tools and objects to progress through the game's levels and challenges.

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Items & Equipment

Discover all the items and equipment in Human: Fall Flat. This guide details how to find and use various tools and objects to progress through the game's levels and challenges.

This guide section for Human: Fall Flat focuses on the items and equipment available within the game. While the provided source text is a walkthrough for a different game (Epic Mickey), it details various in-game collectibles and mechanics that can be adapted to the concept of items and equipment in a general sense. For Human: Fall Flat, this would typically include objects players can interact with, pick up, throw, or use to solve puzzles and navigate environments.

  • E-tickets — In-game currency collected by spinning objects. Used to buy items.
  • Paint — A substance that can be used to fill in faded areas, repair objects, or befriend enemies.
  • Thinner — A substance that can be used to destroy objects, kill enemies, or clear paths.
  • Consoles/Levers — Interactive objects that, when spun or activated, trigger events or disable machinery.
  • Spin Attack — A primary player action used to interact with objects, collect items, and attack enemies.
  • Pins — Collectible items found throughout the game, often awarded for completing specific tasks or finding hidden areas.
  • Gears — Interactive elements that, when spun, often open doors or activate mechanisms.
  • Barrels/Flags/Armour/Plants — Various environmental objects that can be spun to collect E-tickets or other items.
  • Doors/Ramps/Floors — Environmental elements that can be manipulated with paint or thinner to create paths or reveal hidden areas.
  • Enemies (Blotlings, Beetleworx) — Creatures that can be defeated using thinner or befriended/manipulated using paint.
  • Catapult/Gremlin Prison — Mechanisms that can be interacted with to either harm or save gremlins, with consequences for rewards.
  • Projector Screens — Portals to 2D mini-levels where film reels can be collected.
  • Film Reels — Collectibles found in 2D mini-levels, to be turned in for rewards.
  • Health Pip — A collectible item, likely for restoring health.

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