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Enemies
Hollow Knight

Enemies

List of all enemies in Hollow Knight, their locations, drops, and kills needed for the Hunter's Journal.

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List of all enemies in Hollow Knight, their locations, drops, and kills needed for the Hunter's Journal.

To unlock the Hunter's Journal (an item that records enemy information), you must find a camouflaged creature called The Hunter in Greenpath. Once you have the journal, any enemy you kill or have previously killed will be added. To gain more detailed information on a specific enemy type, you will need to defeat it a set number of times, which varies per enemy.

Enemy List

Crawlid

  • Locations: King’s Pass, Forgotten Crossroads, Greenpath.
  • Drops: 2 Geo.
  • Kills for Journal: 1.
  • Behaviour: Pretty docile, simply wanders back and forth without paying the Knight any attention. It cannot climb up walls or along ceilings.

Vengefly

  • Locations: Forgotten Crossroads, Greenpath.
  • Drops: 3 Geo.
  • Kills for Journal: 45.
  • Behaviour: Limits its flight to a small area when undisturbed. Once the Knight comes in range, it will let out a squawk before diving to attack. Killing this enemy is easy as it constantly moves towards you, simply stand still and hit it when it flies in range, or jump down to strike at it.

Vengefly King

  • Locations: Greenpath.
  • Drops: 65 Geo.
  • Kills for Journal: 2.
  • Behaviour: First seen hanging from the ceiling with the old Knight Zote in its clutches. Jump up and strike at it to initiate the fight. Despite its size, the Vengefly King isn’t too hard to take down, and only has two attacks. It’s more common attack involves it opening its jaw wide and lunging down at the Knight before curving back up. You can easily avoid this attack by jumping over it as it moves towards you, even down striking it to get some extra damage in. Its second attack is a screech that summons 1 to 3 Vengeflies to help attack you. You’ll want to take them out quickly as they’ll make dodging the Vengefly King harder.

Gruzzer

  • Locations: Forgotten Crossroads, Gruz Mother (summoned as help).
  • Drops: 2 Geo.
  • Kills for Journal: 30.
  • Behaviour: It flies around aimlessly, bumping into walls, changing direction after coming into contact with whatever it flies into. Easiest way to kill it is to follow behind and hit it to avoid it bumping into you.

Gruz Mother

  • Locations: Forgotten Crossroads.
  • Drops: 50 Geo.
  • Kills for Journal: 3.
  • Behaviour: Found sleeping in a boss area, and will only attack once she takes damage. Unlike her offspring, the Gruz Mother has two attacks she can use. A ramming attack, where she will charge herself into an enemy, and a second, somewhat unpredictable attack, bouncing from the ceiling to the floor and back again at an enemy. When she charges, you can simply jump over her and attack her from behind when she slams into the wall. With her second attack, it’s easy to predict where she impacts and stand in a spot of safety as she goes on her rampage. Once the Gruz Mother dies, she will spawn a swarm of Gruzzers, consisting of 7-8. They must also be killed in order to leave the boss area, but will drop nothing.

Tiktik

  • Locations: Forgotten Crossroads, Ancestral Mound, Greenpath.
  • Drops: 2 Geo.
  • Kills for Journal: 30.
  • Behaviour: Relatively harmless if you don’t come into contact with them. They crawl and climb along the surface of the platform they reside, able to make their way up walls and along ceilings. They do not try and attack the Knight.

Aspid Hunter

  • Locations: Forgotten Crossroads.
  • Drops: 6 Geo.
  • Kills for Journal: 20.
  • Behaviour: Before being approached by the Knight, it will hover around aimlessly. It prefers to attack at a long range, spitting orange blobs of Infection at its enemy. Try to get in close as soon as possible to strike it down.

Aspid Mother

  • Locations: Forgotten Crossroads.
  • Drops: 10 Geo.
  • Kills for Journal: 15.
  • Behaviour: Like the Aspid Hunter, she will hover about until the Knight approaches. She attacks by spawning Aspid Hatchlings to fight, birthing them one at a time. She can only spawn in a maximum of four at any time, but they can easily overwhelm you early in the game. It’s best to take the mother out as soon as possible to avoid getting swarmed by her children. She’ll spawn two more hatchlings once defeated.

Aspid Hatchling

  • Locations: Aspid Mother (summoned as help).
  • Drops: Nothing.
  • Kills for Journal: 30.
  • Behaviour: Spawned by an Aspid Mother, it will immediately fly for the Knight if they’re still in range. Easy to deal with when there’s only one or two, but can quickly become a problem if four swarm you. Two more will spawn when an Aspid Mother is killed.

Wandering Husk

  • Locations: Forgotten Crossroads, Greenpath.
  • Drops: 3 Geo.
  • Kills for Journal: 35.
  • Behaviour: Wanders about back and forth when undisturbed. When the Knight comes into range, it will run and flail its arms in their direction, dealing damage when it comes into contact. You can either stand still and hit the husk back as it approaches, or jump over it as it tries to rush you and strike at it from behind.

Husk Hornhead

  • Locations: Forgotten Crossroads, Greenpath.
  • Drops: 4 Geo.
  • Kills for Journal: 35.
  • Behaviour: Like the Wandering Husk, it will wander aimlessly until the Knight approaches it. As soon as it’s disturbed, it will lower its head and charge at you, but can be easily dealt with by standing still and hitting it back as it charges, or jumping over it to strike from behind.

Leaping Husk

  • Locations: Forgotten Crossroads, Greenpath.
  • Drops: 3 Geo.
  • Kills for Journal: 35.
  • Behaviour: Wanders back and forth until the Knight comes into range. It attacks by leaping and landing on you, but can easily be avoided if the surface is at ground level. Strike at it as soon as it’s back on the ground.

Husk Bully

  • Locations: Forgotten Crossroads, Greenpath.
  • Drops: 3 Geo.
  • Kills for Journal: 35.
  • Behaviour: Wanders back and forth until the

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