Learn how to find the Red Key in Hello Neighbor using a glitch. This guide details the steps to bypass normal progression and access the key quickly.
Walkthrough
- 1Go to the neighbor's backyard and use boxes to build a staircase to the open window near the elevator shaft. Pull the lever to unlock the shaft.
- 2Enter the shaft, exit at the first stop, go downstairs, and jump through the door onto the railway tracks.
- 3From the tracks, jump to a balcony, then through a hole in the floor to reach the train control panel room.
- 4Pull the lever on the left of the panel, then press the big red button. Jump out the floor and enter the house.
- 5Run forward, go up the stairs, jump on the table, then the wall lamp, and over the bars.
- 6Grab a box and throw it at the painting of a golden apple.
- 7Return to the first part of the room and go to the highest floor of the new staircase. Go through the open door until you reach a room with bars.
- 8Grab a shoe and glitch it to hit the lever inside the small box on the wall. This may take several tries.
- 9After the lever is turned, go back to the previous room and take the Red Key.
- 10Return to the elevator shaft and exit at the first stop. Grab 2 boxes and wait for the train.
- 11Get inside the train, go to the control room, and climb onto the nearby pipe using boxes.
- 12From the pipe, jump onto the train's roof, then onto the roof of the house. Go up the steep part and jump onto the hanging part.
- 13Unlock the room inside and enter to play the 'Fear Darkness' minigame. After completing it, you will receive the double jump ability.
- 14Navigate the room using double jump: up the broken shelf, onto the radio shelf, then the shelf with books, climb the orange juice, and jump to the next shelf.
- 15Throw cups into the vase, climb the fallen shelf, and jump to the shelf with binoculars.
- 16Go up the planks and jump into the lower part of the toaster. After landing, jump next to the books under the 'Bijuum' cans.
- 17Go through a hole in the wall, jump onto the clock, and proceed forward. Be cautious of falling yellow shelves.
- 18Pull the lever, then jump into the toaster. Go up the food and jump onto the shelf behind you.
- 19Grab 2-4 darts. Push one of the paper planes and jump onto it. Jump to the shelf in front before the plane crashes.
- 20Go up, climb the phone, and jump to the nearby shelf. Use darts to create stairs.
- 21Go up, and when next to the green arrow, jump to the lightbulb. Press Spacebar twice when prompted.
- 22Exit the room and jump down. Enter the neighbor's house, grab 2 boxes, and let the neighbor catch you or kill yourself to trigger nighttime.
- 23During the night, enter the elevator shaft and exit at the first stop. Go downstairs and jump through the door onto the tracks.
- 24Go right to a balcony with a table and chairs. Continue forward to the moon door.
- 25Enter the night room, take the green phonograph, and block the door with boxes.
- 26Grab any item and return to the shaft, exit at the first stop, go downstairs, and jump onto the tracks.
- 27Throw the grabbed item into the window in front of you and jump inside.
- 28Place the green phonograph near the saplings and turn it on. Ensure all levers face red when the trees stop growing.
- 29Jump out the window onto the roof, then go up the plank. Break the window and enter.
- 30Go to the room behind the wardrobe and take the globe.
- 31Return to the previous room, go onto the elevator, grab items, and throw them onto the red lever. Enter the room to play 'Fear Supermarket'.
- 32In 'Fear Supermarket', crouch when you hear clattering or see mannequins turn red. Move only when safe.
- 33Push the cart slightly, go right, and collect the pink liquid bottle, orange juice, pink jar, and chips. Go left and grab pickles.
- 34Throw items into the cart and push it to the till. Wait for the cashier and leave.
- 35Go to the kitchen, place the globe in the lower part of the fridge. Fill a bucket/watering can with water and heat it on the stove.
- 36Pour hot water over the ice in the fridge's red part. Repeat until the ice melts.
- 37Pick up the keycard and use it on the keycard reader next to the basement door. Take a chair if you haven't already.
- 38Go to where you glitched the Red Key, then to the next room. Unblock the locked door and look right for a fuse box. Open it and grab the crowbar (you'll return for it later).
- 39Go to the fridge, take the globe. Go to the secret staircase and to the first-floor room, placing the globe on its stand.
- 40Go to the elevator shaft, proceed to the end, perform parkour, and grab the red phonograph.
- 41Repeat the train sequence to reach the Red Key room again. On the roof, go down the ladder and grab the red wrench.
- 42Return to the roof, jump onto the board under the ladder, and open the ladder.
- 43Take an item and go to the tomato bushes. Use the red phonograph on the bushes to shrink them.
- 44Go to the other end of the roof, open the hatch, and throw your item inside.
- 45Return to the train station and enter the room inside the hole in the wall (use boxes if needed).
- 46Go to the next room and find the green key near the giant magnet.
- 47Go back to the ground floor near the elevator shaft, go behind the boxes, and enter the green key room to play 'Fear School'.
- 48In 'Fear School', move only during lessons and hide in cabinets during breaks when mannequins hunt.
- 49Follow the sequence of hiding in cabinets and running during lessons until you reach the door.
- 50Fight the mannequin by pressing spacebar. This grants the ability to push the neighbor back.
- 51Go grab the crowbar and enter the basement.
Tips
- The shoe glitch to hit the lever may require multiple attempts.
- Physics in the vase-breaking section can be unpredictable.
- In 'Fear Supermarket', crouching makes you invisible to mannequins.
- In 'Fear School', listen for the school bell to know when to move or hide.
- The crowbar cannot be taken immediately and requires returning later.
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content