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Finding the Red Key
Hello Neighbor

Finding the Red Key

Learn how to find the Red Key in Hello Neighbor using a glitch. This guide details the steps to bypass normal progression and access the key quickly.

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Learn how to find the Red Key in Hello Neighbor using a glitch. This guide details the steps to bypass normal progression and access the key quickly.

Walkthrough
  1. 1
    Go to the neighbor's backyard and use boxes to build a staircase to the open window near the elevator shaft. Pull the lever to unlock the shaft.
  2. 2
    Enter the shaft, exit at the first stop, go downstairs, and jump through the door onto the railway tracks.
  3. 3
    From the tracks, jump to a balcony, then through a hole in the floor to reach the train control panel room.
  4. 4
    Pull the lever on the left of the panel, then press the big red button. Jump out the floor and enter the house.
  5. 5
    Run forward, go up the stairs, jump on the table, then the wall lamp, and over the bars.
  6. 6
    Grab a box and throw it at the painting of a golden apple.
  7. 7
    Return to the first part of the room and go to the highest floor of the new staircase. Go through the open door until you reach a room with bars.
  8. 8
    Grab a shoe and glitch it to hit the lever inside the small box on the wall. This may take several tries.
  9. 9
    After the lever is turned, go back to the previous room and take the Red Key.
  10. 10
    Return to the elevator shaft and exit at the first stop. Grab 2 boxes and wait for the train.
  11. 11
    Get inside the train, go to the control room, and climb onto the nearby pipe using boxes.
  12. 12
    From the pipe, jump onto the train's roof, then onto the roof of the house. Go up the steep part and jump onto the hanging part.
  13. 13
    Unlock the room inside and enter to play the 'Fear Darkness' minigame. After completing it, you will receive the double jump ability.
  14. 14
    Navigate the room using double jump: up the broken shelf, onto the radio shelf, then the shelf with books, climb the orange juice, and jump to the next shelf.
  15. 15
    Throw cups into the vase, climb the fallen shelf, and jump to the shelf with binoculars.
  16. 16
    Go up the planks and jump into the lower part of the toaster. After landing, jump next to the books under the 'Bijuum' cans.
  17. 17
    Go through a hole in the wall, jump onto the clock, and proceed forward. Be cautious of falling yellow shelves.
  18. 18
    Pull the lever, then jump into the toaster. Go up the food and jump onto the shelf behind you.
  19. 19
    Grab 2-4 darts. Push one of the paper planes and jump onto it. Jump to the shelf in front before the plane crashes.
  20. 20
    Go up, climb the phone, and jump to the nearby shelf. Use darts to create stairs.
  21. 21
    Go up, and when next to the green arrow, jump to the lightbulb. Press Spacebar twice when prompted.
  22. 22
    Exit the room and jump down. Enter the neighbor's house, grab 2 boxes, and let the neighbor catch you or kill yourself to trigger nighttime.
  23. 23
    During the night, enter the elevator shaft and exit at the first stop. Go downstairs and jump through the door onto the tracks.
  24. 24
    Go right to a balcony with a table and chairs. Continue forward to the moon door.
  25. 25
    Enter the night room, take the green phonograph, and block the door with boxes.
  26. 26
    Grab any item and return to the shaft, exit at the first stop, go downstairs, and jump onto the tracks.
  27. 27
    Throw the grabbed item into the window in front of you and jump inside.
  28. 28
    Place the green phonograph near the saplings and turn it on. Ensure all levers face red when the trees stop growing.
  29. 29
    Jump out the window onto the roof, then go up the plank. Break the window and enter.
  30. 30
    Go to the room behind the wardrobe and take the globe.
  31. 31
    Return to the previous room, go onto the elevator, grab items, and throw them onto the red lever. Enter the room to play 'Fear Supermarket'.
  32. 32
    In 'Fear Supermarket', crouch when you hear clattering or see mannequins turn red. Move only when safe.
  33. 33
    Push the cart slightly, go right, and collect the pink liquid bottle, orange juice, pink jar, and chips. Go left and grab pickles.
  34. 34
    Throw items into the cart and push it to the till. Wait for the cashier and leave.
  35. 35
    Go to the kitchen, place the globe in the lower part of the fridge. Fill a bucket/watering can with water and heat it on the stove.
  36. 36
    Pour hot water over the ice in the fridge's red part. Repeat until the ice melts.
  37. 37
    Pick up the keycard and use it on the keycard reader next to the basement door. Take a chair if you haven't already.
  38. 38
    Go to where you glitched the Red Key, then to the next room. Unblock the locked door and look right for a fuse box. Open it and grab the crowbar (you'll return for it later).
  39. 39
    Go to the fridge, take the globe. Go to the secret staircase and to the first-floor room, placing the globe on its stand.
  40. 40
    Go to the elevator shaft, proceed to the end, perform parkour, and grab the red phonograph.
  41. 41
    Repeat the train sequence to reach the Red Key room again. On the roof, go down the ladder and grab the red wrench.
  42. 42
    Return to the roof, jump onto the board under the ladder, and open the ladder.
  43. 43
    Take an item and go to the tomato bushes. Use the red phonograph on the bushes to shrink them.
  44. 44
    Go to the other end of the roof, open the hatch, and throw your item inside.
  45. 45
    Return to the train station and enter the room inside the hole in the wall (use boxes if needed).
  46. 46
    Go to the next room and find the green key near the giant magnet.
  47. 47
    Go back to the ground floor near the elevator shaft, go behind the boxes, and enter the green key room to play 'Fear School'.
  48. 48
    In 'Fear School', move only during lessons and hide in cabinets during breaks when mannequins hunt.
  49. 49
    Follow the sequence of hiding in cabinets and running during lessons until you reach the door.
  50. 50
    Fight the mannequin by pressing spacebar. This grants the ability to push the neighbor back.
  51. 51
    Go grab the crowbar and enter the basement.
Tips
  • The shoe glitch to hit the lever may require multiple attempts.
  • Physics in the vase-breaking section can be unpredictable.
  • In 'Fear Supermarket', crouching makes you invisible to mannequins.
  • In 'Fear School', listen for the school bell to know when to move or hide.
  • The crowbar cannot be taken immediately and requires returning later.
The Red Key is obtained through this process, allowing access to further areas of the Neighbor's house. The guide also leads to obtaining the double jump ability and the ability to push the neighbor back. The Green Key and Crowbar are also acquired along the way. The ultimate goal is to access the basement after obtaining the crowbar.

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