A comprehensive guide to all Good Deeds in Hell is Us, detailing how to start, failure conditions, and rewards for each deed across all game areas.
Walkthrough:
The Good Deeds in Hell is Us are presented chronologically for the most part. However, in Act 2, you have the flexibility to choose the order in which you visit certain locations, which may affect the sequence in which these deeds appear.
The following locations contain Good Deeds:
- Senedra Forest: The first area, offering two Good Deeds. "The Golden Watch" is available early, while "Forlorn Fate" requires visiting Talju first.
- Acasa Marshes: This area has the most Good Deeds, with seven in total. Some require traveling to different maps or progressing the story before returning.
- Vyssa Hills: Features three Good Deeds. "Man's Best Friend" involves a trip to Jova. This area is important as it's where Gildas Brom is located, who provides rewards for completed Good Deeds and Timeloops.
- Lethe: Contains two Good Deeds, one in the Library and another in the Propaganda Building.
- Talju: "A Light in the Dark" is a multi-part deed related to saving survivors. The rewards vary based on how many survivors you save before Caspian Fran evacuates.
- Marastan: Offers several deeds, with "Power to the People" and "The Depths of Hell" being particularly lengthy. Others are more straightforward if you have access to the necessary Key Items.
The tables below provide specific details for each deed, including its name, how to start it, failure conditions, and the reward.
All Senedra Forest Good Deeds
| Deed Name | Deed Start | Failure | Reward |
|---|---|---|---|
| The Golden Watch | Loot the Gold Watch in the trenches of Senedra Forest | No | Glyph: Waves of Grief |
| Forlorn Fate | Speak to the trapped civilians by the sealed stone door in Senedra Forest or find the Symbol - Flame item on the top floor of Vanerlyn Trust, Talju | Yes | Defensive Gear: Signet Ring of Rage - Red Tide, Amine Prism - Theta |
All Acasa Marshes Good Deeds
| Deed Name | Deed Start | Failure | Reward |
|---|---|---|---|
| Asunder | Speak to the grieving father next to the mass grave near the starting area of Senedra Forest | Yes | Glyph: Shared Pain |
| Land of Milk and Honey | Speak to Judith Karry in the underground tunnels in Jova | Yes | Relic (Active): Call of the Griffon, Optional Scene at the Old Vigil (Vyssa Hills) |
| Love Thy Neighbour | Speak to Halie in Jova | Yes | Defensive Gear: Pendant of Grief - Acceptance, Optional Scene at the Old Vigil (Vyssa Hills) |
| Performance of a Lifetime | Speak to the violinist near Captain Vaas in Jova | Yes | Defensive Gear: Pendant of Terror - Lymbic Attunement, The Violinist survives and escapes Jova |
| Victor’s Vigil | Find the car sunk in the marsh or find the Key - Car Keys item in Vitalis’ home in Jova | No | Glyph: Chromatic Shield, Progresses the secret quest |
| Waylaid | Talk to Tyra near the Lymbic Monolith in the Marshes | Yes | Relic (Passive): The Relentless Assault |
| Where the Heart is | After Act 1 (Lymbic Forge), speak to Zao Ru at the ON Outpost in Jova | No | Glyph: Fury |
All Vyssa Hills Good Deeds
| Deed Name | Deed Start | Failure | Reward |
|---|---|---|---|
| Death’s Door | Talk to Diana at the Refugee Camp | Yes | ? |
| Heart of Gold | Speak to Atticus Caddell in the hills to the west | No | Glyph: Masochistic Delight, Defensive Gear: Brooch of Rage - Bathe in Blood |
| Man’s Best Friend | Talk to the elderly couple at the Refugee Camp | No | Glyph: Eager Embrace |
All Lethe Good Deeds
| Deed Name | Deed Start | Failure | Reward |
|---|---|---|---|
| A Way Out | In the library, speak to the Sabinian Matriarch near the book restorer’s cubicle | No | Defensive Gear: Signet Ring of Ecstasy - Stimulation |
| Incognito | Find the ON Soldier on the second floor of the Propaganda Building | Yes | Glyph: Lingering Pain - Enhanced, Cosmetics |
All Talju Good Deeds
| Deed Name | Deed Start | Failure | Reward |
|---|---|---|---|
| A Light in the Dark 1-4 | Talk to the Medic in the Town Hall | Yes | 1 Survivor = Glyph: Interrupt - Enhanced, 2 Survivors = Defensive Gear: Idol of Grief - Anger, 4 Survivors = Relic (Active): Knell of Ebbing Ecstasy |
All Marastan Good Deeds
| Deed Name | Deed Start | Failure | Reward |
|---|---|---|---|
| Insult to | ... | ... | ... |
- Pay attention to the failure conditions for each deed, as some can be failed by making specific choices or progressing too far in the story.
- Some deeds require items or information from other areas, so keep track of your inventory and any clues you find.
- The rewards for Good Deeds can significantly impact your gameplay, offering powerful Glyphs, Defensive Gear, and Relics.
- Interacting with NPCs and exploring thoroughly is key to discovering and completing all available Good Deeds.
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