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Part 8
Half-Life: Alyx

Part 8

Complete Half-Life: Alyx Part 8 walkthrough, including strategies for the generator, toxic sludge river, and XP duct access.

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Complete Half-Life: Alyx Part 8 walkthrough, including strategies for the generator, toxic sludge river, and XP duct access.

Walkthrough
  1. 1
    When leaving the caged area, ensure the gas is flowing as enemies can come in multiple waves. If you or an ally (ZB) did not eliminate the two EBs (enemy types) past the XP (experience point/objective marker) below, be prepared to use them when you leave this area.
  2. 2
    Moving behind the generator provides cover from the ZB (enemy type) and almost always prevents it from pulling the pin on a G (grenade). When it gets close, strafe right to the wall, then sprint straight through the XP.
  3. 3
    In the passageway (Pswy) with the fence at the far end, stop just before the corner. Locate the EB in the niche past the corner. Use your GGP (gameplay mechanic, likely a weapon or tool) on it without exposing Gordon to the Zs (enemy types) in the next room. Strafe left into the hallway (Hlwy) and use your GGP on the EB into said room.
  4. 4
    As soon as possible (ASAP), slide back to cover and switch to your SG (shotgun). Clear any survivors, then run to the boarded XP and back away to and behind the generator. A ZB will burst through and charge at you along the side of the generator.
  5. 5
    When the ZB is about 10 feet away, strafe right to the wall, then sprint out and up the stairs. You may take 1 hit if at all. At the top of the stairs, hook hard right around the railing, then sprint for the PR (objective marker) at the end.
  6. 6
    Enter the freight container for some ammo. Exit; bait the ZB to one side if it's hogging your path, then run around it to the XP ladder. Use GGP on the saw blade on your way to the ladder, climb the ladder, and drop the blade.
  7. 7
    Use GGP on the corrugated sheet metal away from the roof openings so Alyx can thin the herd. Crouch at the roof eave and use GGP on the PSs (enemy types) to encourage them to move into the open.
  8. 8
    Be aware of where the saw blades are hanging and have Gs in hand for the drop into the room. About 30 seconds after dropping into the building, the platform collapses from a Z attack. Once on the ground, keep moving toward the blade you just sent or one of the 2 blades still on the walls.
  9. 9
    When Alyx has cleared the ground, ensure Gs are in the QS (quick select) menu. Use GGP on the blade, then drop down onto the platform inside the building. ASAP, drop the blade to the floor, QS to Gs, move to the edge of the platform facing the dark EP (entry point) and toss 2 Gs, one through EP#1 and one over the fence to EP#2 before anything exits EP#1.
  10. 10
    Use GGP on the blade, jump off before or after it falls. Run to the blade on the wall in the lighted area, then 180 and begin cutting enemies down. Keep moving, retrieve and send the blades.
  11. 11
    When you hear the beginning thumps coming from the sheet metal gate next to the caged and dormant Z, move yourself and the saw blades to the opposite side of the room. With the thumping gate at your 12:00, once it is down, use GGP on the blades at the oncoming Zs, ZBs, and speeder (enemy type).
  12. 12
    Rush the opening to retrieve blades and use GGP on anything in the narrow Hlwy. Run to the end of the Hlwy to the ETs (enemy types). Use GGP on one and look for Zs between you and the blocked-off XP. As soon as the blockade bursts, use GGP on an ET if any remain, then use GGP-/+ a blade and send it into the BGs (enemy types) rushing you. Sprint past the rest of them, through the XP, and into the next area.
  13. 13
    Enter the next room; it's dark but the danger is minor and easily seen from a distance if you pay attention. Creep under the shelving, switch to pistol with FL (flashlight) on.
  14. 14
    There's an ET to your 1:00. Hold when you hear the speeder, put 3 rounds rapid into the ET as the crawling speeder comes into view. Continue into the next part of the room, avoid the barnacle (enemy type) and hop up onto the shelving.
  15. 15
    From the low shelf, you can use GGP on SG ammo and an SC (weapon type) from the floor. Continue to the top shelf facing the XP duct. Prep for the PS (enemy type) that greets you there.
  16. 16
    To get to the higher XP shelf, you have 4 methods faster than the default forklift option or stacking crates. Method #4 is the fastest but the jump point at the end of the shelf is more difficult to judge reliably.
  17. 17
    It is suggested to SAVE before attempting any of the following options until you are proficient.
  18. 18
    Option 1: Use GGP on the blade into the leading edge of the XP platform, inline with your jump, then sprint/jump/crouch onto the blade and platform.
  19. 19
    Option 2: Use GGP on a crate from the room. Place it on and at the end of the shelf you're on; stand on it, then run/jump/crouch to the XP platform.
  20. 20
    Option 3: Move to the end of the shelf, then hop up onto the right side shelf post. Do a standing sprint/jump/crouch to the platform.
  21. 21
    Option 4: Move to and stop 4 feet from the end of the shelf.
Tips
  • Moving behind the generator covers you from the ZB and almost always prevents it from pulling the pin on a G, when it gets close strafe right to the wall then sprint straight through the XP.
  • If you wish to take the saw blade with you to kill the PST (enemy type) at the outflow pipes, use GGP on it and toss it to the fence across the toxic waste pond. Warning: taking the blade will slow your game down and require more finesse.
  • To improve your ability to make the jump on the 1st try, stick the blade into the leading edge of the XP shelf to extend the XP platform.
  • For Option 4, face the XP shelf, stand about 4 feet from the end of it, then look down at the shelf deck where Gordon's feet should be. There's no need to see the XP shelf until you land on it.

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