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Part 2
Half-Life: Alyx

Part 2

Complete walkthrough for Half-Life: Alyx Part 2, covering chapters like 'To White Forest', 'This Vortial Coil', and 'Freeman Pontifex'. Includes objectives and tips.

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Complete walkthrough for Half-Life: Alyx Part 2, covering chapters like 'To White Forest', 'This Vortial Coil', and 'Freeman Pontifex'. Includes objectives and tips.

Walkthrough
  1. 1
    3.1a Meet the ASAs:
    1. Wake up inside a tilting train car after the Citadel's destruction.
  2. 2
    Find Alyx Vance at the end of the car.
  3. 3
    Open the car door, grab the Gravity Gun (GG), and proceed to the next car.
  4. 4
    Open that car door and drop to the ground.
  5. 5
    Exit the area once a portal storm causes boulders to clear a path.
  6. 6
    Navigate a linear tunnel, dealing with Zombies (Zs) if necessary.
  7. 7
    Enter the building and close the door behind Alyx to prevent her from exiting to fight.
  8. 8
    Help Alyx set up the radio and wait for her to finish talking to White Forest.
  9. 9
    Enter the next tunnel, run, and jump over a Poison Spider (PS). Let Alyx handle it.
  10. 10
    Use the Gravity Gun (GGP+) to clear the tunnel car blockage.
  11. 11
    In the train yard, find the path to the top of the Control Room (CR) building.
  12. 12
    Enter the gate control room, raise the gate, and exit via the trapdoor.
  13. 13
    After Alyx is attacked by a Hunter (H) and saved from Antlions (ALs) by a Vortigaunt, find the mine elevator.
  14. 14
    Yank the Key (KB) from the gears and ride the elevator down.
  15. 15
    Collect goodies in the mine shack.
  16. 16
    Locate the elevator, crank the hand wheel to raise it, and pass your floor for extra goodies.
  17. 17
    Use GGP- to collect them on the way down, then step off onto your floor.
  18. 18
    Look for more goodies and proceed through holes in the flooring.
  19. 19
    You'll reach a hole above another level; drop down quickly and run in the direction of a pale white thing.
  20. 20
    This is an Acid Spitting Ant (ASA). Avoid its spit by strafing and sprinting.
  21. 21
    Follow the track that bends left, noting ore cars blocking Line Of Sight (LOS) to more ASAs.
  22. 22
    Sprint toward the cars and into a narrow room on the left.
  23. 23
    Collect weapons and ammo. Use the Gravity Gun (GGP-) to pick up an Energy Tool (ET) from the table.
  24. 24
    Turn to face the hole near the locker. Move along the right wall toward the hole.
  25. 25
    Drop the ET into the hole as you pass by on its left side. Use GGP+ to clear the material blocking the hole.
  26. 26
    Use GGP- to grab Suit Battery (SB) from the locker.
  27. 27
    Open the door to the right of the lockers, backstep to the wall.
  28. 28
    Use GGP- to grab Pulse Rifle (PR) ammo from the locker, then drop into the hole.
  • 3.1b Looking for just the right hole in the floor:
    1. Creep under the tracks with the ET.
    2. Clear debris and junk blocking your path to ground level.
    3. Be aware of ASAs behind steel beams, maintaining 4-5 feet from fences.
  • Tips
    • Acid Spitting Ants (ASAs) spit acid, which is damaging. Maintain distance and be aware of their access points.
    • When clearing debris, be vigilant about your position, especially with ASAs behind fences.

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