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Part 10
Hades

Part 10

Explore Hades Call boons: Athena's invulnerability, Aphrodite's Charm, Artemis's arrows, Poseidon's knockback, Zeus's lightning, and Demeter's Chill.

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Explore Hades Call boons: Athena's invulnerability, Aphrodite's Charm, Artemis's arrows, Poseidon's knockback, Zeus's lightning, and Demeter's Chill.

Athena – Invulnerable, Deflect all attacks for 1.5 seconds; Max Gauge: 6x duration

Athena’s Call is unique as it does not directly inflict damage. Its primary benefit is providing invulnerability, with a base of 1.5 seconds, extendable up to 9 seconds. This allows you to attack freely without fear of taking damage, making it invaluable against powerful foes like Hades, Charon, or Asterius. While many prefer damage-focused Calls, Athena's offers significant defensive utility that can be potent with a strong offensive build.

Aphrodite – Fires a seeking projectile that inflicts Charm on a single opponent for 5 seconds; Max Gauge: 2500 damage

Aphrodite's Call deals a flat 2500 damage to a single target and can inflict Charm for 5 seconds. This makes it ideal for quickly damaging bosses, but less effective in prolonged encounters. The Charm effect can interrupt enemy attacks, such as Hades's full-circle beam attack. A key advantage is the brief activation time, making it suitable for ranged builds.

Artemis* – Fires a seeking arrow for 100 damage with 35% critical change; Max Gauge: 10 arrows fired

*Costs 1/5 of God Gauge to use standard Call; other Call effects cost 1/4 of Gauge

Artemis's Call fires seeking arrows with a 35% critical chance, dealing 100 damage per arrow, up to 10 arrows. While it doesn't guarantee targeting a specific enemy, it offers a safe, ranged damage option. This Call is best for builds lacking survivability that rely on ranged attacks.

Poseidon – Turn invincible and charge into foes for 250 damage and knockback per hit for 1.2 seconds; Max Gauge: 7.2 second duration

Poseidon's Call makes you invincible and allows you to charge into enemies, dealing 250 damage and knockback per hit for a brief duration. While it has a long max duration of 7.2 seconds, its effectiveness against single targets is limited. It is best suited for clearing large groups of enemies in standard chambers due to its knockback effect. It can also be useful for managing Lernie's heads during that boss fight. The Rip Current boon can enhance its group-clearing capabilities.

Zeus – Continuous 50-damage lightning bolts around you for 1.5 seconds; Max Gauge: 9 second duration

Zeus's Call unleashes continuous 50-damage lightning bolts around you for 1.5 seconds, with a max duration of 9 seconds. The damage is area-of-effect and centered on Zagreus, requiring you to be near enemies. It does not grant invulnerability or damage mitigation. Unless you have the Splitting Bolt Legendary boon, it is generally not considered the best Call option for boss fights.

Demeter – Creates an expanding vortex dealing 10 damage plus Chill every 0.25 seconds for 5 seconds; Max Gauge: 15 second duration

Demeter's Call creates an expanding vortex that deals 10 damage per second and applies Chill. The Greater Call version deals 40 damage per second for 15 seconds, totaling 600 damage. While it can inflict Chill, other Call options offer superior damage output, especially for boss encounters where focused damage is preferred. Chill can be effectively built into other attack slots.

Tips
  • Dionysus’s Call can benefit from the Billowing Strength boon for increased damage spikes due to its more frequent activation.
  • Athena's Call provides a significant defensive advantage, allowing you to attack freely for up to 9 seconds.
  • Aphrodite's Call is best used quickly on a single, high-priority target like a boss.
  • Artemis's Call is a good choice for builds that need a safe, ranged damage option.
  • Poseidon's Call excels at crowd control in standard chambers, and can assist with Lernie's heads.
  • Zeus's Call is generally less effective for boss fights unless paired with specific boons like Splitting Bolt.
  • Demeter's Call is useful for applying Chill, but other Calls offer higher direct damage.

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