Master "Guntouchables" throwables. Learn about grenades, Molotovs, and EMPs for combat, crafting, and tactical advantage.
In the chaotic world of "Guntouchables," your arsenal extends beyond firearms. Throwable weapons offer a versatile and often devastating way to control the battlefield, deal with groups of enemies, or exploit specific enemy weaknesses. From explosive ordnance to tactical distractions, mastering your throwables can turn the tide of any engagement. This section details the various throwable weapons available and how to use them effectively.
Throwable weapons in "Guntouchables" range from simple fragmentation grenades to more specialized devices like EMP charges and incendiary canisters. Each has its own unique properties, blast radius, damage type, and tactical application. Understanding when and where to deploy each throwable can significantly improve your survivability and efficiency in combat, especially when facing overwhelming odds or heavily armored opponents. Many can be crafted or found in specific locations.
Types of Throwable Weapons
- Frag Grenades: The classic explosive. Deals high damage in a moderate radius, effective against unarmored enemies and for clearing out groups.
- Incendiary Grenades: Creates a lingering area of fire, dealing damage over time and potentially causing panic among enemies. Excellent for area denial and flushing enemies out of cover.
- EMP Grenades: Disrupts electronic systems. Highly effective against robotic enemies, turrets, and shielded opponents, temporarily disabling their abilities.
- Concussion Grenades: Stuns enemies in a small radius, leaving them vulnerable to follow-up attacks. Useful for crowd control and creating openings.
- Smoke Grenades: Creates a dense cloud of smoke, obscuring vision. Ideal for repositioning, escaping dangerous situations, or setting up ambushes.
- Molotov Cocktails: A more potent, short-range incendiary option. Deals significant damage over time and can spread fire to nearby flammable objects.
Strategic Deployment
Effective use of throwables involves more than just lobbing them at the nearest enemy. Consider the following:
- Area Denial: Incendiary and Molotov cocktails are perfect for blocking off choke points or preventing enemies from advancing.
- Crowd Control: Concussion grenades can stun multiple enemies, allowing you to focus on a priority target or escape.
- Exploiting Cover: Frag and incendiary grenades can be thrown over cover to flush out enemies or damage them indirectly.
- Disabling Threats: EMP grenades are essential for dealing with technological threats like drones, turrets, and shielded soldiers.
- Tactical Retreat/Advance: Smoke grenades provide a crucial window for repositioning or making a swift escape.
Crafting and Acquisition
Many throwable weapons can be crafted at workbenches using collected resources. Common crafting components include:
- Scrap Metal: Used in the casing of most explosives.
- Chemical Compounds: Essential for incendiary and EMP effects.
- Cloth/Rags: Used in Molotov cocktails.
- Powder Charges: The explosive element for grenades.
You can also find a limited supply of these items scattered throughout the game world, often in supply crates or on fallen enemies. Prioritize collecting crafting materials to ensure you always have a good stock of your preferred throwables.
Tips for Optimal Use
- Aiming Arc: Pay attention to the trajectory indicator when aiming.
- Timing: For timed explosives like frag grenades, consider the fuse time and enemy movement.
- Synergy: Combine throwables with your firearms. For example, stun enemies with a concussion grenade, then finish them with a shotgun blast.
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