Unlock the secrets of the "(M) Must Be On" section for Gran Turismo 3: A-Spec. Learn about car acquisition, race modes, and key gameplay differences from its predecessor.
The "(M) Must Be On" section of Gran Turismo 3: A-Spec details key gameplay mechanics and differences from Gran Turismo 2. It covers the game's two primary modes: Arcade and Simulation. Arcade Mode features stages composed of multiple tracks, requiring completion on at least Easy difficulty to progress, with higher difficulties unlocking additional cars. Simulation Mode offers a more structured progression of races and challenges, including endurance and dirt rally events. Car dealerships are now organized by country and manufacturer, a change from the previous game's city-based system. However, the total number of vehicles is significantly reduced to 191, down from nearly 620 in Gran Turismo 2, due to the increased focus on detailed graphics and car statistics early in the PlayStation 2's lifecycle.
New to the franchise are Formula One (F1) cars, which cannot be purchased but are unlocked by winning endurance races or specific championship events. The PAL version includes only two F1 cars (Polyphony001 and Polyphony002), while NTSC versions feature six (F094/H, F094/S, F686/M, F687/S, F090/S, and F688/S). These F1 cars offer superior performance but have faster tire wear, and players cannot equip harder tire compounds to compensate. Notably, the ability to perform Racing Modifications on production cars, remove suspension damage, and bypass power limits on race events, present in Gran Turismo 2, has been omitted.
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