Learn how to gain experience and upgrade Piloting, Engines, Shields, Weapons, Repairs, and Combat skills in FTL: Faster Than Light for improved ship performance and combat effectiveness.
Skills in FTL: Faster Than Light are gained by performing actions related to that skill and successfully applying it. As you gain experience, your crew's proficiency increases, leading to better performance. The experience required for each skill varies for human and non-human crew members.
Here is a breakdown of the experience points needed:
| Skill | Non-Human Experience Points | Human Experience Points |
| Piloting | 15 | 13 |
| Engines | 15 | 13 |
| Shields | 55 | 50 |
| Weapons | 65 | 58 |
| Repairs | 18 | 16 |
| Combat | 8 | 7 |
Skill Details and Upgrades:
Piloting - Gain 1 experience point when an enemy weapon or asteroid misses your ship while a crewmember is in the pilot chair. The first upgrade grants +2% evasion, and the second upgrade adds another +3% evasion (5% total).
Engines - Gain 1 experience point when an enemy weapon or asteroid misses your ship while a crewmember is manning the Engines. Upgrades provide the same evasion bonuses as Piloting: +2% for the first, and +3% for the second (5% total).
Shields - Gain 1 experience point when an enemy weapon or asteroid hits a shield layer while a crewmember is manning the Shields. The first upgrade speeds up shield recharge by 20%, and the second upgrade increases it to 30% faster than normal.
Weapons - Gain 1 experience point each time a weapon is fired while a crewmember is manning Weapon Control. The first upgrade reduces weapon charge time by 15%, and the second upgrade reduces it by 20%.
Repairs - Gain 1 experience point for every bar of a damaged system repaired by a crewmember. The first upgrade speeds up repairs by 10%, and the second upgrade increases repair speed by 20%.
Combat - Gain 1 experience point when a crewmember kills an enemy crewmember or deals the final blow to a ship system. The first upgrade grants a 10% damage bonus, and the second upgrade increases this bonus to 20%.
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