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Meet Freddy and the Gang
Five Nights at Freddy's

Meet Freddy and the Gang

Learn how Freddy, Bonnie, Chica, and Foxy move in Five Nights at Freddy's. Discover AI levels, movement chances, and how they change throughout the night.

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Learn how Freddy, Bonnie, Chica, and Foxy move in Five Nights at Freddy's. Discover AI levels, movement chances, and how they change throughout the night.

In the world of Freddy Fazbear's Pizza, you'll face four main adversaries: Bonnie the Bunny, Chica the Chicken, Foxy the Pirate Fox, and Freddy himself. While each has unique attack methods, they share a core movement logic.

After Night 6, a Custom Night unlocks where you can set each antagonist's AI level from 0 to 20, with higher levels meaning tougher enemies. These levels dictate their movement chances. At specific time intervals, each enemy gets a chance to move:

  • Freddy: Every 3.02 seconds
  • Chica: Every 4.98 seconds
  • Bonnie: Every 4.97 seconds
  • Foxy: Every 5.01 seconds

Essentially, Freddy gets a movement chance about every 3 seconds, while the others get theirs about every 5 seconds. These intervals, though subtle, add up, making them harder to track as the night progresses.

A "movement chance" occurs when the game generates a random number between 1 and 20. If this number is equal to or greater than the enemy's AI level, they move. If it's lower, they stay put. Each AI level increase offers a 5% greater probability of movement, from 0% at level 0 to 100% at level 20.

The standard nights use pre-set AI levels that increase throughout the night:

NightFreddyBonnieChicaFoxy
10000
20311
31052
41 OR 2*468
53575
6410126

*On Night 4, Freddy's AI has a 50% chance of being 1 or 2.

The AI levels also increment at specific times:

  • 2 AM: Bonnie increases by 1.
  • 3 AM: Everyone except Freddy increases by 1.
  • 4 AM: Everyone except Freddy increases by 1 again.

For example, Night 1 starts at 0-0-0-0, becomes 0-1-0-0 at 2 AM, then 0-2-1-1 at 3 AM, and finally 0-3-2-2 at 4 AM, remaining at these levels for the rest of the night. This forms the core movement logic for all animatronics.

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