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Part 8
Fez

Part 8

Find the Tome artifact and Counting Cube in Fez Part 8, and learn how to break the code.

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Find the Tome artifact and Counting Cube in Fez Part 8, and learn how to break the code.

Walkthrough
  1. 1
    From the warp gate (a portal that allows fast travel), head through the door two platforms below the warp gate's sewers/dark green side to find a throne room with a cube bit (a collectible item).
  2. 2
    Enter the small door next to the destroyed purple door to find a room with a single cube bit.
  3. 3
    Go through the destroyed purple door, which looks like it previously required many cubes to enter, to find a destroyed gate and two cube bits.
  4. 4
    Take the door on the floating platform with a pink tree on top to reach an area with a clock.
  5. 5
    Enter the door on the lowest floating structure to access a new large area with a telescope.
  6. 6
    Focusing on the clock area, ascend the tower and go through the first door to reach an area with a museum.
  7. 7
    Find a 'hidden' door underneath the pink tree on the floating platform that links back to the warp gate. Collect a cube bit from the museum's roof.
  8. 8
    Inside the museum, interact with elements as indicated on your map.
  9. 9
    Discover the 'Tome' artifact by finding a hidden door. The artifact is described as a book. This unlocks the achievement HAIKUS NOT EPICS (10 G).
  10. 10
    Return to the clock tower and ascend to the top to find a full cube shard (a larger collectible).
  11. 11
    Observe the clock; an Anticube appears when the seconds hand hits 12 o'clock.
  12. 12
    Use the small gate to return to the warp gate. From there, go through the door on the lowest floating structure to reach the telescope area.
  13. 13
    In the telescope area, ascend and enter the small door on the first floating platform.
  14. 14
    Navigate upwards quickly to reach a doorway under the pink tree, leading to a room with an interacting device.
  15. 15
    Experiment with the interacting device, noting its outputs.
  16. 16
    Break the code by interacting with a device that translates symbols. This unlocks the achievement CRYPTOGRAPHER (15 G).
  17. 17
    Exit the room and enter the temple to find a library with a solar system model.
  18. 18
    Observe the symbols on the library walls, noting they are different from those in the Tome artifact.
  19. 19
    Go through the door on the opposite side to find a treasure chest containing the 'Counting Cube' artifact. This unlocks the achievement A NUMBERS GAME (10 G).
  20. 20
    Dot explains the Counting Cube was used to count.
  21. 21
    Return outside and climb the structure to find a full cube shard. Use the small gate to return to the main warp gate. The hidden door also provides direct access to the warp gate area.
  22. 22
    Instead of returning to the warp gate, backtrack to the previous area and continue ascending.
  23. 23
    Find a full cube shard on a floating platform at the top, which also activates a small gate.
  24. 24
    Enter the building in the telescope area and look through the telescope.
  25. 25
    Use the 'hidden' door with two overlapping squares to quickly return to a room at the beginning of this area, near the cabin (down a level).
  26. 26
    Pass through the room with the floating platform containing a treasure chest.
  27. 27
    Back at the cabin, proceed to the Cemetary.
  28. 28
    In the Cemetary, find two cube bits. Enter the wooden door to access the area's main node.
  29. 29
    Collect seven cube bits in the main node area. If all other warp gate nodes have been accessed, you will unlock the achievement WARP ZONE (15 G).
  30. 30
    Head through the wooden door on the lower side of the large main structure to find a mysterious place with a cube bit and a rotating owl statue.
  31. 31
    Enter the area with four cube bits and a treasure chest via the door on the floating platform next to the warp gate.
Tips
  • Inspect everything in a room.
  • Look for a long, unique word within the Tome artifact's text.
  • The clock's seconds hand hitting 12 o'clock may be significant.
  • Note the interaction outputs of the device in the mysterious room.
  • Consider the purpose of the purple stone on the other platform.
  • The symbols in the library are related to the structure of symbols.
  • The first symbol on the Counting Cube is the same as the first symbol in the Tome artifact.
  • Consult your treasure map for guidance.
  • Tome artifact (HAIKUS NOT EPICS achievement)
  • Counting Cube artifact (A NUMBERS GAME achievement)
  • Full cube shards
  • Cube bits
  • WARP ZONE achievement
  • CRYPTOGRAPHER achievement

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