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Part 19
Fez

Part 19

Unlock the secrets of Fez Part 19! This guide details how to solve the Number Cipher System, Letter Cipher System, and find hidden Anticubes and Heart Pieces.

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Unlock the secrets of Fez Part 19! This guide details how to solve the Number Cipher System, Letter Cipher System, and find hidden Anticubes and Heart Pieces.

This section of the guide contains hints and tips for finding hidden collectibles and solving various cipher systems within Fez. Some hints are written backwards and indicated by dices: |•|. It is recommended to consult the main walkthrough first.

Anticube #9: Check which direction the FEZ hats are pointing.

Anticube #10: The codes on the wall complement each other throughout the game.

Anticube #20: Look at the symbols in first-person view (or use an RQ code).

Anticube #30: The correct figure to fold a cube is the missing way, with three on the bottom side, and three on the upper side, overlapping the middle ones.

Heart Piece 1: One of the skies (at night) has two dots/stars flickering on it. Note down the two stars/dots. The location depends on the 'stars' location. Rotate accordingly to this pattern until you hit the jackpot. In reality, one must decode the 69 long binary string. Definitive code: TR, TL, TL, TR, TR, TL.

Heart Piece 2: The answer is Metatron. Meta is self-referential. It is the second half of Polygon, of Polytron.

Heart Piece 3: First summon the Black Monolith, by standing in the middle of the concentric circle. Then input. While standing in the middle of the concentric circle (and the '1' symbol), press: Down, TR, TR, Jump, Up. (The solution was found by de-compiling the game.)

Disintegrate the Heart: In the love/heart temple, behind the 64 cube door. Select the Writing Cube and head to the menu. Rotate: L, R, L, R, L, L, L. Then select the Counting Cube. Rotate: R, R, L, R, R, L, L. (The last 'L' could be an 'R' too.)

Tetromino Input System [TIS]

The controls are:

Left Right Up Down Rotate Left Rotate Right Jump
Left Right Up Down Rotate Left Rotate Right Jump

The inputs are read from top to bottom. Tilt your head to the right to interpret the line. The tetrominoes are attached and need to be separated. These mechanics are explained in the Polytron HQ (Nu Zu) classroom. The button inputs are learned in the area with the resonating box/'rosetta stone'.

Number Cipher System [NCS]

Numbers are marked by lines in squares. Basic elements (1-4) are single lines. Other numbers (up to ten) are multiples. Count the lines to determine the number. Some numbers have two ways of writing them. Hints are found in the game: the Writing Cube teaches what numbers look like compared to letters, a classroom in Polytron HQ explains tetrominoes and uses numbers 1-3, and the classroom in the ancient village further unravels the mystery. Zero is an empty square.

1 2 3 4 5 6 7 8 9 10
1 2 3 4 5 6 7 8 9 10
1 Alt 2 Alt 3 Alt 4 Alt 5 Alt 6 Alt 7 Alt 8 Alt 9 Alt 10 Alt

Letter Cipher System [LCS]

The alphabet can be learned by noting the pangram (a sentence containing all letters) in the nature area (accessed from the waterfall tree): "The quick brown fox jumps over the lazy dog." Other hints are available.

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