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Part 5
Fez

Part 5

Complete Part 5 of the Fez walkthrough. Learn how to collect all 8 cube bits in Gomez' village, find keys and treasure maps, and navigate the central hub to the Bell Tower area.

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Complete Part 5 of the Fez walkthrough. Learn how to collect all 8 cube bits in Gomez' village, find keys and treasure maps, and navigate the central hub to the Bell Tower area.

Meet up and talk with Geezer.

A cube known as the Hexahedron appears. Gomez receives the FEZ hat and the game will 'glitch' and reboot.

Note: Unfortunately, sometimes the game really DOES glitch at this point, forcing you to restart your console. If it continuously happens, keep trying until you get past this point.

After the game has rebooted you can now rotate the area with RB/RT or LB/LT.

Head outside and you'll be accompanied by Dot, who informs you that the Hexahedron has been fragmented into bits and pieces. It must be restored at all costs, or the space-time continuum will rip itself apart into nothingness. He'll also show you a purple door that leads to the outside world, which is sealed. Opening it will require one cube, and there are more doors beyond it that require more cubes for them to open up. 32 cubes must be found to finish your journey, so Dot concludes.

8 cube bits (pieces) can be found in Gomez' village, which together form a full cube that unlocks the door below. Here are their locations:

  1. Directly to the right of Gomez' home.
  2. Climb the ivy up and turn the area 180 degrees to spot this bit in a recess.
  3. Inside the elementary classroom (above the small windmill).
  4. Outside, in a recess at the same height as the platform with a treasure chest.
  5. In the vacant room directly on the backside of elementary school.
  6. Inside the kitchen, on the second highest floor.
  7. Inside the vacant room on the second highest floor.
  8. At the top of the village.

ACHIEVEMENT: GET A CUBE (10 G) - Find your very first cube shard.

Other points of interest right now are:

  • The house to the upper right from Gomez' house contains a treasure chest with a [KEY]. Keys can unlock any locked door, but they can only be used once.
  • Head inside the locked house above the one with the family portraits and hidden treasure room. You'll find yourself in a purple cabin room with a [TREASURE MAP] in the middle. The notes on the wall are meaningful but you need more info first.
  • The floating platform outside, in the upper region of the area, contains another [KEY].
  • Climb all the way down to unlock and enter through the purple doorway.

As you climb the limestone tower, Gomez nearly automatically collects all eight cube bits in this room. Good for you and him, since you can now open the purple door at the top, which requires two full cube shards!

This door leads to one of the most central nodes of the game, which contains purple doors that require four, eight and sixteen cubes respectively to open. For now, make your way to the top and head through the doorway to reach a new 'world' or 'floor', which we'll term 'Azure'.

There are only two cube bits in this central node room, which contains a warp gate and also grants access to various other rooms. The bits are located here:

  1. In the recess on the floating platform with a small tree on top.
  2. Floating above the small limestone column next to the (inactive) warp gate.

You're free to explore the adjacent rooms in any order you like. Here's where the doors lead to:

  • LIGHTHOUSE AREA: Head through the door on the ground level of the platform with the large tree on top of it; the door is located under the ivy.
  • WATERFALL AREA: Head through the door on the upper level of the platform with the large tree on top of it.
  • FLOATING PLATFORMS AREA: Head through the door on the center structure of the area by climbing the ivy.
  • BELL TOWER AREA: Head through the door of the small structure with a small tree on top of it.
  • INSIDE THE TREE: The doorway in the tree on top of the gate leads to a new area, so we'll save it for last.

Tip: You can also see where a door leads to by looking at the area in the background, which reflects where Gomez is headed.

We'll start by exploring the Bell Tower area.

At the ground floor there's a small purple door that leads to a small isle with a tree on it. There's nothing you can do here.. for now.

Collect two cube bits as you ascend the bell tower and go through the door at the top; this leads you to the next area.

There's a cube bit on the other side of the structure you start at.

The purple door below leads to a seemingly empty room. Hmm, looks like the cubes can be moved in this area. And what's that pink glow emanating from the platform?

Back outside, climb the structure and use the bomb to continue. You'll find two more cube bits as you ascend.

The door leads to a new room. There's a cube bit on the bottom side of the structure and a second clearly visible in the middle of the area. There's a treasure chest with a [KEY] on top of the structure.

The door on the middle walkway leads to another room. There are black holes here; touch them and Gomez is sucked in, so you'll need to avoid them. The black holes ahead can be avoided by a low jump from the right angle.

Collect the other two cube bits as you ascend; at the very top is a full cube shard. Collecting it activates a small gate. Before using it, first go through the door underneath the tree on the other side.

This leads to the Totem area, a place in which you cannot change your perspective. Collect the three cube bits.

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