Skip to content
Part 2: The Engineer
Far Cry 3: Blood Dragon

Part 2: The Engineer

Follow this guide to complete 'Part 2: The Engineer' in Far Cry 3: Blood Dragon. Learn how to clear rooms, disable alarms, and defend the Engineer.

By ···10 min read·Multi-source verified
1 reading this guide  

Follow this guide to complete 'Part 2: The Engineer' in Far Cry 3: Blood Dragon. Learn how to clear rooms, disable alarms, and defend the Engineer.

Walkthrough
  1. 1
    After the next door opens, descend the stairs. Use the vending machine if desired.
  2. 2
    Continue down the stairs to the right. When the Engineer stops, you'll need to clear the larger room on the left.
  3. 3
    To disable the alarm, run to the end of the hallway, take the stairs up, and be mindful of the patrolling guard on the upper walkway.
  4. 4
    Exit the stairwell to the upper platform, kill the patrolling guard, turn right, and follow the path to the first corner.
  5. 5
    Look up to see catwalks above the walkway. Jump up and use them to reach the far end of the room.
  6. 6
    Wait for enemies to look away, then drop down in front of the alarm and deactivate it.
  7. 7
    Clear out the rest of the room.
  8. 8
    Once the room is clear, the scientist will open the next door. Loot the nearby crates.
  9. 9
    Approach the next door and prepare to clear the subsequent room.
  10. 10
    Enter via the walkway on the second floor. Kill the guard on the left with a takedown and use your Cyber Eye to tag enemies below.
  11. 11
    Work your way around the walkway to the right. Wait for the flamer to look away before killing the regular at the console.
  12. 12
    Follow the walkway to the right until you are above the alarm. You can hide in a side room if the heavy flamer patrols by.
  13. 13
    When clear, drop down to the main room and deactivate the alarm located to the left of the computer consoles.
  14. 14
    Clear the room, which contains 2 Chargers, a Heavy Flamer, and 2 Regulars.
  15. 15
    Once all enemies are dead, return to the upper walkway and go through the door the Engineer opens.
  16. 16
    At the top of the stairs, the Engineer opens another door. Exit and cross the bridge, past the power core, into the room behind it to refill ammo.
  17. 17
    Dive into the water and activate three underwater switches. Be aware of sharks; sprint swim away if they approach.
  18. 18
    Once all three switches are activated, return to the surface and climb out. Head to the Engineer.
  19. 19
    Defend the Engineer from enemies approaching from the left and right of the power core.
  20. 20
    As the sequence progresses, the core will sink. Plant mines on the ground to the left and right.
  21. 21
    Use your Terror 4000 to take out circling gunboats.
  22. 22
    Keep an eye on your mini-map and kill approaching enemies (6 regulars, 2 gunboats, and a heavy gunner are mentioned).
  23. 23
    Once the core is in position, eliminate any remaining enemies.
  24. 24
    Approach the reactor and interact with it to complete the mission.
Tips
  • Disabling alarms prevents enemy reinforcements, making room clearing easier.
  • Use the catwalks and elevated positions to gain a tactical advantage and safely deactivate alarms.
  • The Terror 4000 is effective against the gunboats during the defense phase.
  • Be prepared for sharks when activating the underwater switches.

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content