Master the Fallout Shelter HUD with this guide. Learn about Dweller lists, happiness levels, resource meters, Bottlecaps, build/upgrade options, room stats, and the Navigation Menu.
This section explains the various elements of the Heads-Up Display (HUD) in Fallout Shelter, helping you manage your vault more effectively.
HUD Elements:
- Dweller List (Top Left Cog): Tapping the cog opens a list of all vault inhabitants, showing their name, health, skills, S.P.E.C.I.A.L. stats, happiness, room location, and room status (e.g., time until next output).
- Overall Happiness (Next to Cog): This meter reflects the average happiness of all dwellers. The face icon changes based on the happiness level.
- Resource Meters (Right of Happiness): These track your resources (e.g., Power, Water, Food). A small green line indicates the minimum required amount. Falling below this may necessitate RUSHing a room.
- Bottlecap Count & Build/Upgrade Button (Right of Resources): The Bottlecap count shows your current currency. The hammer-shaped Build button opens the build menu, while the up-arrow Upgrade button allows room upgrades when a room is selected.
- Dweller Assignment (Bottom Left Clipboard): Appears when a room is selected, displaying the dwellers assigned to that room.
- Room Stats (Next to Dweller Assignment): Also appears when a room is selected, showing the best S.P.E.C.I.A.L. stat for the room, the time until the next output, and the room's name.
- RUSH Button (Next to Room Stats): Allows you to instantly complete a room's production cycle. Use with caution, as failure can trigger an incident.
- Navigation Menu (Bottom Right Pip-Boy Icon): Opens a menu with five options:
- Settings: Adjust Sound, Music, Sensitivity, and Notifications.
- Survival Guide: Find information on weapons, outfits, and special dwellers.
- Inventory: View and manage stored outfits and weapons, including selling items not currently equipped.
- Objectives: Track current challenges that reward Bottlecaps or Lunchboxes. You can have three active objectives and skip one every 24 hours.
- Lunchboxes: Open collected lunchboxes or purchase new ones.
S.P.E.C.I.A.L. Attributes Explained:
S.P.E.C.I.A.L. is a system for ranking dwellers based on their attributes, determining their best placement within the vault.
- S (Strength): Best suited for the Power Station. Important for Explorers and dwellers at the Vault Door.
- P (Perception): Best suited for the Water Treatment Plant. Useful for Explorers to find more loot.
- E (Endurance): Best suited for the Storage Room or for Explorers. Crucial for Explorer survival.
- C (Charisma): Best for making children or in the Radio Station to attract new dwellers.
- I (Intelligence): Best suited for the MedBay or Science Lab.
- A (Agility): Best suited for the Diner. Valuable for Explorers to evade danger.
- L (Luck): (Attribute description cut off in source text).
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