Unlock Scotty's full potential in Evil Dead: The Game! Explore his skill tree paths, abilities, and modifiers to maximize his combat effectiveness against the Deadites.
Alright, let's dive into Scotty's skill tree in Evil Dead: The Game. This guy's all about getting up close and personal, and his skills really amp up his melee game and survivability. He even starts with a neat little bonus that helps with fear after you snag a kill, which is super handy when things get hairy.
We'll break down his different paths so you can figure out the best way to build him out.
Path 1
This path really focuses on making your last hit in a combo pack a serious punch and boosting your survivability through damage reduction and fear management.
| Skill | Effect | Modifers |
| The Last Word | Last hit of combo causes increased damage | 15%>35%>50% |
| Reinforced Amulet | Damage Reduction | 3%>5%.10%.12% |
| Improved Amulet | Reduction of Fear received | 5%>10%>20% |
| Fear No Evil | Reduction of Fear received | 5%>10%>20% |
| Seasoned Survivor: Elite | Reduces damage taken from possessed Elite units | 5%>8%>13% |
Path 1a
Building on Path 1, this section gives you more ways to stay alive and deal more damage, especially with melee weapons. It's all about getting tougher and hitting harder when you're in good shape.
| Skill | Effect | Modifers |
| Tougher than Hell | Reduces damage received | 3%>5%>10% |
| Second Wind | Increases melee when health above certain threshold | 5%>10%>20% |
| Stunning Strikes | Increases balance bar from heavy melee attacks | 5%>10%>20% |
| Weapon Master (one handed) | Increases one handed melee damage | 5%>10%>15% |
| Weapon Master (two handed) | Increases two handed melee damage | 5%>10%>15% |
Path 1b
A small but potent addition to the first path, this one further enhances your melee damage when you're not at full health.
| Skill | Effect | Modifers |
| Fighting Shape | Increases melee when health above certain threshold | 5%>10%>15% |
Path 2
This path is all about mobility and raw survivability. You'll be dodging more efficiently and have a bigger health pool to work with, making you a much tougher target.
| Skill | Effect | Modifers |
| Artful Dodger | Reduces Stamina Cost of dodging | 15%>20%>25% |
| Industrial strength | Increases max health | 10%>15%>20%>25% |
| Quicker Cooldown | Reduces cooldown time of active skill | 5%>10% |
| Seasoned Survivor: Basic | Reduces damage taken from possessed basic units | 5%>8%>13% |
Path 3
Here's where the real damage-dealing potential comes in. This path is focused on boosting your melee damage, especially with specific weapon types and for dismemberment.
| Skill | Effect | Modifers |
| Devastating Force | Increases melee weapon damage | 2%>5%>9%>15% |
| Cutting Blows | Increases dismemberment damage of melee weapons | 10%>15%>30% |
| Razor’s Edge | Increases dismemberment damage of sharp weapons | 15%>30% |
| Sting Like a Bee | Increased damage with light melee attacks | 5%>10%>15% |
| Seasoned Survivor:Boss | Reduces damage taken from possessed boss units | 5%>8%>13% |
Path 3a
This sub-path under Path 3 further refines your melee capabilities, focusing on staggering enemies and dealing more damage with specific attack types.
| Skill | Effect | Modifers |
| Seeing Stars | Increases balance bar damage from melee attacks | 10%>15%>25% |
| Blunt Force Trauma | Increases balance bar damage from blunt weapons | 15%>30% |
| Heavy Hitter | Increases damage from heavy melee attacks | 5%>10%>15% |
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