Master Ash Williams (Army of Darkness) in Evil Dead: The Game! Discover his full skill tree, including melee buffs, amulet improvements, and more to dominate the Deadites.
Alright, let's talk about building out our boy Ash Williams from the Army of Darkness movie. This guy is all about getting up close and personal with the Deadites, so we're going to focus on making his melee attacks absolutely brutal. While you *could* spec into his ranged stuff, honestly, why would you when you've got that chainsaw ready to go? Let's dive into his skill tree and make him a true force of nature.
Path 1 focuses on making your last hit in a combo pack a serious punch, buffing your amulet's defenses and shield, and reducing the fear you take. Basically, it's about making Ash tougher and his finishers more deadly.
| Skill | Effect | Modifiers |
| The Last Word | The last hit of combo causes increased damage | 15%>35%>50% |
| Reinforced amulet | Damage Reduction | 3%>5%.10%.12% |
| Improved Amulet | Shield bar length increase | 3%>5%.10%.12% |
| Fear No Evil | Reduction of Fear received | 5%>10%>20% |
Path 1a keeps the melee train rolling. You'll get damage reduction, a boost to your melee damage when you're above a certain health threshold, and you'll stun enemies more easily with heavy attacks. Plus, you can specialize in either one-handed or two-handed weapons to really maximize your damage output.
| Skill | Effect | Modifiers |
| Tougher than Hell | Reduces damage received | 3%>5%>10% |
| Second Wind | Increases melee when health above certain threshold | 5%>10%>20% |
| Stunning Strikes | Increases balance bar from heavy melee attacks | 5%>10%>20% |
| Weapon Master (one handed) | Increases one handed melee damage | 5%>10%>15% |
| Weapon Master (two handed) | Increases two handed melee damage | 5%>10%>15% |
Path 1b is a bit more focused, giving you another way to boost your melee damage when your health is high.
| Skill | Effect | Modifiers |
| Fighting Shape | Increases melee when health above certain threshold | 5%>10%>15% |
Path 2 offers some utility and survivability. You can reduce the stamina cost of dodging, increase your maximum health, speed up your active skill cooldowns, and take less damage from basic possessed enemies.
| Skill | Effect | Modifiers |
| Artful Dodger | Reduces Stamina Cost of dodging | 15%>20%>25% |
| Industrial strength | Increases max health | 10%>15%>20%>25% |
| Quicker Cooldown | Reduces cooldown time of active skill | 5%>10% |
| Seasoned Survivor: Basic | Reduces damage taken from possessed basic units | 5%>8%>13% |
Path 3 is where we really amp up the raw damage. You'll get boosts to general melee damage, dismemberment damage with both regular and sharp weapons, and increased damage from your light melee attacks. There's also a skill to reduce damage from boss units, which is super handy.
| Skill | Effect | Modifiers |
| Devastating Force | Increases melee weapon damage | 2%>5%>9%>15% |
| Cutting Blows | Increases dismemberment damage of melee weapons | 10%>15%>30% |
| Razor’s Edge | Increases dismemberment damage of sharp weapons | 15%>30% |
| Sting Like a Bee | Increased damage with light melee attacks | 5%>10%>15% |
| Seasoned Survivor:Boss | Reduces damage taken from possessed boss units | 5%>8%>13% |
Path 3a lets you specialize even further in melee. You can increase the damage you do to an enemy's balance bar, making them easier to stun, and get a bonus to your heavy melee attacks.
| Skill | Effect | Modifiers |
| Seeing Stars | Increases balance bar damage from melee attacks | 10%>15%>25% |
| Blunt Force Trauma | Increases balance bar damage from blunt weapons | 15%>30% |
| Heavy Hitter | Increases damage from heavy melee attacks | 5%>10%>15% |
As for his outfits, don't worry about them affecting his stats. The knight armor looks cool, but it's just for show. You'll get a few different looks for Ash, but they don't change how he performs in a fight.
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