Unlock Henry The Red's full potential in Evil Dead: The Game! Explore his skill tree paths and discover the best abilities to make him an unstoppable tank.
Alright, so you're looking to really beef up Henry the Red in Evil Dead: The Game, huh? Good choice! He's already a solid tank, but with the right skills, you can make him an absolute menace on the battlefield. We'll break down his skill tree so you can pick the best path to turn him into an unkillable force.
Henry's got a few different ways you can build him, focusing on his damage output, survivability, or even his utility. Let's dive into the paths and see what makes him tick.
Path 1: The Core Tank Build
This path is all about making Henry incredibly tough to take down. You'll be focusing on reducing damage and making him harder for the Deadites to scare.
| Skill | Effect | Modifiers |
| The Last Word | Last hit of combo causes increased damage | 15%>35%>50% |
| Reinforced Amulet | Damage Reduction | 3%>5%,10%,12% |
| Improved Amulet | Reduction of Fear received | 5%>10%>20% |
| Fear No Evil | Reduction of Fear received | 5%>10%>20% |
| Seasoned Survivor: Elite | Reduces damage taken from possessed Elite units | 5%>8%>13% |
Path 1a: Enhancing Survivability and Melee
Building on Path 1, this branch gives you even more ways to stay alive and dish out punishment in close combat.
| Skill | Effect | Modifiers |
| Tougher than Hell | Reduces damage received | 3%>5%>10% |
| Second Wind | Increases melee when health above certain threshold | 5%>10%>20% |
| Stunning Strikes | Increases balance bar from heavy melee attacks | 5%>10%>20% |
| Weapon Master (one handed) | Increases one handed melee damage | 5%>10%>15% |
| Weapon Master (two handed) | Increases two handed melee damage | 5%>10%>15% |
Path 1b: A Touch More Resilience
This is a smaller branch, but it adds a nice boost to your melee damage when you're in a pinch.
| Skill | Effect | Modifiers |
| Fighting Shape | Increases melee when health above certain threshold | 5%>10%>15% |
Path 2: Utility and Durability
This path offers a mix of benefits, focusing on reducing stamina costs, increasing your health pool, and speeding up skill cooldowns.
| Skill | Effect | Modifiers |
| Artful Dodger | Reduces Stamina Cost of dodging | 15%>20%>25% |
| Industrial strength | Increases max health | 10%>15%>20%>25% |
| Quicker Cooldown | Reduces cooldown time of active skill | 5%>10% |
| Seasoned Survivor: Basic | Reduces damage taken from possessed basic units | 5%>8%>13% |
Path 3: Offensive Powerhouse
If you want Henry to hit harder, this is the path for you. It boosts his melee damage, dismemberment capabilities, and overall offensive pressure.
| Skill | Effect | Modifiers |
| Devastating Force | Increases melee weapon damage | 2%>5%>9%>15% |
| Cutting Blows | Increases dismemberment damage of melee weapons | 10%>15%>30% |
| Razor’s Edge | Increases dismemberment damage of sharp weapons | 15%>30% |
| Sting Like a Bee | Increased damage with light melee attacks | 5%>10%>15% |
| Seasoned Survivor:Boss | Reduces damage taken from possessed boss units | 5%>8%>13% |
Path 3a: Melee Specialization
This branch really hones in on Henry's melee prowess, focusing on balance bar damage and heavy attacks.
| Skill | Effect | Modifiers |
| Seeing Stars | Increases balance bar damage from melee attacks | 10%>15%>25% |
| Blunt Force Trauma | Increases balance bar damage from blunt weapons | 15%>30% |
| Heavy Hitter | Increases damage from heavy melee attacks | 5%>10%>15% |
So there you have it! Henry's skill tree gives you a lot of flexibility. Whether you want to be an unkillable tank, a melee powerhouse, or a bit of both, you can definitely make him work for your team. Experiment and see what feels best for your playstyle!
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