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Ascending the Shadowed Peaks
Esoteric Ebb

Ascending the Shadowed Peaks

Navigate the Tolstad region of Esoteric Ebb with our comprehensive walkthrough. Discover Ettir the Angel, the Apple Branch, Chamar, and more.

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Ascending the Shadowed Peaks

Navigate the Tolstad region of Esoteric Ebb with our comprehensive walkthrough. Discover Ettir the Angel, the Apple Branch, Chamar, and more.

This section of the Esoteric Ebb walkthrough covers the Tolstad region, detailing interactions with various characters and objects such as Ettir the Angel, the Apple Branch, Chamar the Golden Horde Priestess, and more. It outlines potential gains and losses in XP and HP, and provides optimal paths for progression.

Walkthrough
  1. 1
    Ettir, the Angel
    • Initial Greeting & Class Definition: Respond with "Just _The Cleric_ is fine, thank you." to gain +1 Cleric. Listen to her introduction for Minor XP.
  2. 2
    The Celestial Flirt: Attempting to comment on her eyes can result in Minor XP on success, or 1d4 HP Loss on failure if you try to touch her.
  3. 3
    Snell's Warning & Darrow's Schedule: Whisper to Snell about angels for Minor XP. State your business to proceed.
  4. 4
    The Key & Password (Day 2): Wait until Day 2 or after midnight to speak with Ettir to receive the Tower Key and Tea Shop password for Medium XP.
  5. 5
    The Angel's Dialogue Hub: Exhaust her dialogue, using the "Tomato, potato" path for a final Minor XP drop.
  6. 6
    The Apple Branch
    • The Branch Hub: Interact with the branch.
  7. 7
    Asking Without the Spell: Engage in dialogue.
  8. 8
    Climbing the Tree: Attempt to climb the tree.
  9. 9
    Speaking with the Tree: Converse with the tree.
  10. 10
    Chamar the Golden Horde Priestess
    • Initial Greeting: Speak with Chamar.
  11. 11
    The Main Hub: Access her dialogue options.
  12. 12
    The Election & Politics (XP Farming): Engage in political discussions for potential XP.
  13. 13
    The Rollermill Rod
    • How to Grab the Rod: Learn how to obtain the rod.
  14. 14
    Stuck on the Rollermill: Find solutions if you are stuck.
  15. 15
    Inspecting the Rod: Examine the rod.
  16. 16
    The Final Hub: Conclude interactions related to the rod.
  17. 17
    The Yellow Bicycle
    • Main Game Interaction: Interact with the bicycle during the main game.
  18. 18
    Epilogue Interaction: Interact with it during the epilogue.
  19. 19
    The Notice Board (Azgalist Posters)
    • The Poster Hub: Examine the notice board.
  20. 20
    The Shortcut Pipe
    • The Hub: Find the entrance to the pipe.
  21. 21
    Snell's Assignment (Requires Snell): Undertake a task with Snell.
  22. 22
    Crawl Attempt: Try to crawl through the pipe.
  23. 23
    Flushed Out: Experience being flushed out.
  24. 24
    Arrival in the City Below: Reach the area below the city.
  25. 25
    The Garden Monument
    • The Monument Hub: Locate the monument.
  26. 26
    Touching the Surface: Interact with the monument's surface.
  27. 27
    Snell's Assessment: Get Snell's opinion.
  28. 28
    Interrogating the Monument: Question the monument.
    • Punching the Monument: An option to punch it.
  29. 29
    Reading the Inscription: Decipher the monument's text.
  30. 30
    Gobo Graffiti
    • The Graffiti Hub: Find the graffiti.
  31. 31
    What Does It Mean?: Try to understand the graffiti.
  32. 32
    Is That You, Snell?: Inquire about Snell's involvement.
  33. 33
    State of Norvik: Learn about the state of Norvik.
  34. 34
    Placing Your Hand on the Wall: Interact with the wall.
  35. 35
    The Wall Conversation: Engage in a conversation on the wall.
    • Wall Questions: Ask questions.
  36. 36
    Iomestra: Discuss Iomestra.
  37. 37
    Continuing the Wall Questions: Further dialogue.
  38. 38
    Ending the Conversation: Conclude the conversation.
  39. 39
    The Imposing Tree
    • The Tree Hub: Find the imposing tree.
  40. 40
    Speak with Plants: Use this ability on the tree.
  41. 41
    Looking Up: Observe the tree from below.
  42. 42
    The Hollow: Investigate a hollow in the tree.
  43. 43
    Mage Hand Attempt: Use Mage Hand to interact.
  44. 44
    Climbing the Tree: Attempt to climb.
    • Success: Successful climb.
  45. 45
    Failure: Unsuccessful climb.
  46. 46
    Nest Loot: Find loot in a nest.
  47. 47
    Brachen Tree Lore: Discover lore about the Brachen Tree.
  48. 48
    What Am I Missing?: Inquire about missed elements.
  49. 49
    Borgo
    • Caught Stealing: Deal with being caught stealing.
  50. 50
    The Introduction: Initial interaction with Borgo.
  51. 51
    The Main Dialogue Hub: Explore dialogue options.
    • Who are you?: Inquire about his identity.
  52. 52
    Are you Lord Gorm? (Requires Q_Paladin >= 1): Ask if he is Lord Gorm.
  53. 53
    I took this key from you. Where does it lead? (Requires ITEMLOOTED_TU_Borgo_Crypt_Key = 1 and TE_KeyGiven = 0): Ask about a stolen key.
  54. 54
    How do I open that gate down the stairs? (Requires ITEMLOOTED_TU_Borgo_Crypt_Key = 0): Ask about opening a gate.
  55. 55
    Why are you loitering here, knight?: Inquire about his presence.
  56. 56
    Whom do you serve?: Ask about his allegiance.
  57. 57
    Where'd you get that cool armor? (Requires TU_BorgoMANHOOD = 0): Ask about his armor.
  58. 58
    What do you know about the tea shop?: Inquire about the tea shop.
  59. 59
    What's up with the mess? (Point at the ballot boxes.): Ask about the ballot boxes.
  60. 60
    MANHOODWIN: Outcome of a specific event.
  61. 61
    MANHOODFAIL: Alternative outcome.
  62. 62
    The Fight Encounter: Engage in a fight.
  63. 63
    The Urth Carving
    • The Hub: Find the carving.
  64. 64
    Goblon: Interact with Goblon.
  65. 65
    Restore Attempt: Try to restore the carving.
    • Preparation: Prepare for the restoration.
  66. 66
    Success: Successful restoration.
  67. 67
    Failure: Failed restoration.
  68. 68
    The Hidden Hatch
    • The Loose Stones Hub: Find the loose stones.
  69. 69
    Secret Rocks Exchange: Engage in an exchange.
  70. 70
    Lifting the Stones: Attempt to lift the stones.

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