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The Oakhaven Elders
Esoteric Ebb

The Oakhaven Elders

Complete walkthrough for Esoteric Ebb's Tolstad section, covering Ettir the Angel, The Apple Branch, Chamar, and more. Find items, XP, and secrets.

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The Oakhaven Elders

Complete walkthrough for Esoteric Ebb's Tolstad section, covering Ettir the Angel, The Apple Branch, Chamar, and more. Find items, XP, and secrets.

Walkthrough
  1. 1
    Ettir, the Angel
    • Initial Greeting & Class Definition: Choose "Just _The Cleric_ is fine, thank you." to gain +1 Cleric. Other options provide flavor or Minor XP.
  2. 2
    The Celestial Flirt: A CHA check to comment on her eyes. Success grants Minor XP and a safe exit. Failure results in a 1d4 HP loss if you attempt to touch her.
  3. 3
    Snell's Warning & Darrow's Schedule: Whisper to Snell about angels for Minor XP. You must demand Ettir's attention to proceed.
  4. 4
    The Key & Password (Day 2): Wait until Day 2 or after midnight to speak with Ettir to receive the Tower Key and Tea Shop password for Medium XP.
  5. 5
    The Angel's Dialogue Hub: Exhaust dialogue options, using the "Tomato, potato" path to make her laugh for an additional Minor XP drop.
  6. 6
    The Apple Branch
    • The Branch Hub: Interact with the branch.
  7. 7
    Asking Without the Spell: Options for interacting with the branch without specific spells.
  8. 8
    Climbing the Tree: Instructions on how to climb the tree.
  9. 9
    Speaking with the Tree: Dialogue and interaction with the tree itself.
  10. 10
    Chamar the Golden Horde Priestess
    • Initial Greeting: First interaction with Chamar.
  11. 11
    The Main Hub: Central dialogue and interaction point.
  12. 12
    The Election & Politics (XP Farming): Engage in political dialogue for potential XP farming.
  13. 13
    The Rollermill Rod
    • How to Grab the Rod: Steps to acquire the Rod.
  14. 14
    Stuck on the Rollermill: Solutions for potential progression blockers.
  15. 15
    Inspecting the Rod: Examining the acquired Rod.
  16. 16
    The Final Hub: Concluding interactions related to the Rod.
  17. 17
    The Yellow Bicycle
    • Main Game Interaction: How the bicycle functions in the main game.
  18. 18
    Epilogue Interaction: Bicycle's role in the epilogue.
  19. 19
    The Notice Board (Azgalist Posters)
    • The Poster Hub: Interaction point for the notice board.
  20. 20
    The Shortcut Pipe
    • The Hub: Entry point for the pipe shortcut.
  21. 21
    Snell's Assignment (Requires Snell): Quest related to Snell involving the pipe.
  22. 22
    Crawl Attempt: The action of crawling through the pipe.
  23. 23
    Flushed Out: Outcome of the crawl.
  24. 24
    Arrival in the City Below: Reaching the destination via the pipe.
  25. 25
    The Garden Monument
    • The Monument Hub: Interaction point for the monument.
  26. 26
    Touching the Surface: Action involving touching the monument.
  27. 27
    Snell's Assessment: Snell's commentary on the monument.
  28. 28
    Interrogating the Monument: Dialogue and actions directed at the monument.
    • Punching the Monument: A specific interaction option.
  29. 29
    Reading the Inscription: Deciphering text on the monument.
  30. 30
    Gobo Graffiti
    • The Graffiti Hub: Interaction point for the graffiti.
  31. 31
    What Does It Mean?: Understanding the graffiti's significance.
  32. 32
    Is That You, Snell?: Questioning if Snell is involved.
  33. 33
    State of Norvik: Information about Norvik.
  34. 34
    Placing Your Hand on the Wall: Action to interact with the graffiti.
  35. 35
    The Wall Conversation: Dialogue that occurs after interacting.
    • Wall Questions: Specific questions to ask.
  36. 36
    Iomestra: Dialogue related to Iomestra.
  37. 37
    Continuing the Wall Questions: Further dialogue options.
  38. 38
    Ending the Conversation: Concluding the interaction.
  39. 39
    The Imposing Tree
    • The Tree Hub: Interaction point for the tree.
  40. 40
    Speak with Plants: Ability to communicate with plants.
  41. 41
    Looking Up: Observing the tree from below.
  42. 42
    The Hollow: Investigating a hollow in the tree.
  43. 43
    Mage Hand Attempt: Using Mage Hand to interact.
  44. 44
    Climbing the Tree: Instructions for climbing.
    • Success: Outcome of a successful climb.
  45. 45
    Failure: Outcome of a failed climb.
  46. 46
    Nest Loot: Items found in a nest.
  47. 47
    Brachen Tree Lore: Lore related to the Brachen Tree.
  48. 48
    What Am I Missing?: Player's query about missed content.
  49. 49
    Borgo
    • Caught Stealing: Scenario of being caught stealing.
  50. 50
    The Introduction: Initial meeting with Borgo.
  51. 51
    The Main Dialogue Hub: Central dialogue options with Borgo.
    • Who are you?: Questioning Borgo's identity.
  52. 52
    Are you Lord Gorm? (Requires Q_Paladin >= 1): Conditional dialogue.
  53. 53
    I took this key from you. Where does it lead? (Requires ITEMLOOTED_TU_Borgo_Crypt_Key = 1 and TE_KeyGiven = 0): Conditional dialogue about a key.
  54. 54
    How do I open that gate down the stairs? (Requires ITEMLOOTED_TU_Borgo_Crypt_Key = 0): Conditional dialogue about a gate.
  55. 55
    Why are you loitering here, knight?: Questioning Borgo's presence.
  56. 56
    Whom do you serve?: Inquiring about Borgo's allegiance.
  57. 57
    Where'd you get that cool armor? (Requires TU_BorgoMANHOOD = 0): Conditional dialogue about armor.
  58. 58
    What do you know about the tea shop?: Inquiring about the tea shop.
  59. 59
    What's up with the mess? (Point at the ballot boxes.): Questioning the state of the ballot boxes.
  60. 60
    MANHOODWIN: Outcome of a specific event.
  61. 61
    MANHOODFAIL: Outcome of a specific event.
  62. 62
    The Fight Encounter: Details of a combat encounter with Borgo.
  63. 63
    The Urth Carving
    • The Hub: Interaction point for the carving.
  64. 64
    Goblon: Interaction with Goblon.
  65. 65
    Restore Attempt: Attempting to restore the carving.
    • Preparation: Steps before restoration.
  66. 66
    Success: Outcome of successful restoration.
  67. 67
    Failure: Outcome of failed restoration.
  68. 68
    The Hidden Hatch
    • The Loose Stones Hub: Interaction point for loose stones.
  69. 69
    Secret Rocks Exchange: Trading secret rocks.
  70. 70
    Lifting the Stones: Action to move the stones.

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